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UI/UX feedback #3

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cotti opened this issue Mar 21, 2016 · 5 comments
Open

UI/UX feedback #3

cotti opened this issue Mar 21, 2016 · 5 comments
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@cotti
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cotti commented Mar 21, 2016

Hi, thank you so much for such great tool.

I would like to leave some suggestions to make it a bit easier and faster to use.

  • Make node info columns movable, enable custom sizing and/or add an option to have them or not.
    discerningeye_2016-03-21_12-35-50
    Different users might have different opinions. I for one, think 'Region' is completely redundant, made unnecessary by the actual zone name just after it, and it makes the highly important 'Slot' information hidden at the 1360x768 resolution on my secondary monitor. Maybe instead of just making a fixed decision, to let the table be changed with drag'n'drop is the most elegant solution.
  • In a similar fashion, maybe let the settings column be a hidden one, shown in a different layer as the user asks for it exactly like the Gathering Dictionary already does, leaving only the two, bigger columns for the node selection and following as the main UI shown by default. In lower resolutions, some information gets hidden due to the 3-column main layout.
  • Create a new column for the map coordinates of the nodes, or put them inside the Zone column after the zone name, in the same fashion the game and other similar tools do.
@manbeardgames
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Hey, and thanks for the feedback. I can put all of these in with the next release. I actually have a plan for maps, but adding in the column as well with coordinates can be added along with it.

manbeardgames pushed a commit that referenced this issue Mar 26, 2016
…title on right. This is for feedback from issue #3
manbeardgames pushed a commit that referenced this issue Mar 26, 2016
@manbeardgames
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Settings have been moved to their own flyout control. Thanks for the feedback on this. Columns can also be moved/organized by drag/drop and resized as needed by users. Updates can be found in the newest release.

As far as map coordinates, they are not in the current release, I'm still collecting data on these, but I am working on this and will have it soon. Going to leave this Issue open until then.

@cotti
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cotti commented Mar 27, 2016

Pretty neat update, thanks.

One small bug to report, though -

The Scheduled Alarms column does not activate a scrollbar when you have enough nodes selected to overflow it:

discerningeye_2016-03-27_04-01-59

@manbeardgames
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Thank, seems to be a side affect of using a ListView now instead of the DataGrid. I'll get this corrected asap and hopefully push out a fix tomorrow afternoon

manbeardgames pushed a commit that referenced this issue Mar 27, 2016
…gly put on Row 0, covering up the Remove All Alarms button. This Resolves #7 as well as fixes problem of scroll not working as mentioned in issue #3.  Added message prompt when application has been updated to MainWindowsView.cs based on new setting property AssemblyVersion
@manbeardgames
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Schedule Alarms view now contains the scroll bar when adding enough items to validate scrolling. Application should update for you automatically.

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