Skip to content

manderly/godot-guildleader

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.

godot-guildleader

Set up

On Mac:

  1. Download the latest Godot release.

  2. Place the Godot binary in /usr/local/bin and make sure it is called godot

  3. In terminal. create bash_profile file if not exist; touch ~/.bash_profile

  4. Open file with TextEdit; open -a TextEdit ~/.bash_profile

  5. Paste this export PATH=/usr/local/bin:$PATH into TextEdit.

  6. Save and close.

  7. Apply changes: source ~/.bash_profile

  8. Create symlink for Godot binary ln -s /Applications/Godot.app/Contents/MacOS/Godot /usr/local/bin/godot

  9. Now you can use godot from the command line, like so: $: godot

Running tests

Tests are run from the command line.

  1. Open Terminal
  2. godot -s test_autoplay.gd -d

Editing and adding tests

test_autoplay.gd acts as a "test runner". The file that's run from the command line has to extend SceneTree, but the tests themselves need to extend Node, hence the two-file setup. autoplay_node.gd contains the tradeskill test data.

About

Lead your MMO guild to victory! Recruit heroes, go hunting, and reward loot!

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published