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BUILDING -------- mangband and mangclient use a generic autotools build process. See the INSTALL file for more information. Basically, just run `./configure; make; make install`. If you're building from the git repository, you'll have to generate the `./configure` script first, by running `./autogen.sh`. Please note, that mangclient can be compiled with several different display frontends, which may or may not conflict with each other. In addition, we support some weird configurations and build options. Please run `./configure --help` to see the full list of available features. For additional hints regarding your specific platform (Windows, OSX), please see the developer Wiki: https://github.com/mangband/mangband/wiki RUNNING ------- Both mangband and mangclient binaries rely on "lib dir" - a directory with all the game data. First, they'll look for the ANGBAND_PATH environment variable, then they'll try the PKGDATADIR constant, then the directories specified in config files (.mangrc and mangband.cfg). ANGBAND_PATH can be used to select any directory in this manner: ANGBAND_PATH=./lib ./mangband ANGBAND_PATH=./lib ./mangclient Config file directives are "LibDir" in "$HOME/.mangrc" (for client) and "EDIT_DIR", "DATA_DIR", "SAVE_DIR", "BONE_DIR", "HELP_DIR" in "mangband.cfg" (for server). Those overwrite any other paths. PKGDATADIR is set during the `./configure` step, and defaults to something system-specific like "/usr/local/games/mangband". To adjust it, the --datadir option can be used: ./configure --datadir=$PWD/lib
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