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recheck distance for delayed spells at hit v0.5, related to #873
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Edit: Oops, my fault
Sorry
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we haven't this patch yet...Tomorrow we'll test it :D
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nonsence.
all spells with trajectory has target = caster. impossible break distance in this case :)
spells with delay works fine, tested on mage fireball. if ball launched and mob run away from distance - damage appeared.
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seems like it broken, can be the map's new system?
Works like without this patch, as before ---> http://www.youtube.com/watch?v=n8HgEjifNG8&feature=g-upl
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This worked perfectly, a bug as big as this one that was finally fixed and must be re-fuck ... :(