MangosR2 General Bugs. #873

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raynar opened this Issue Mar 28, 2012 · 38 comments

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@raynar
MangosR2 member

I do a new post because this are a recopilation of general bugs.

Those bugs are being tested and retested, comparing it with oficial server.
I'll add bugs if I find new ones.
Please rsa, don't close this quickly, it takes a lot of time to make the videos and report :(

Absorb + broken ccs, bug again :(
http://www.youtube.com/watch?v=dTHIqM6-7Qs

Silence instant cast
http://www.youtube.com/watch?v=IFPb56DaVYQ

Totems should ignore LOS
http://www.youtube.com/watch?v=iFzm7OKJh2c

EDIT: Add stealth bug:
http://www.youtube.com/watch?v=lfktuQjmTHM&feature=player_embedded

  1. Rogue in stealth
  2. Chaman use Earthbind Totem + affecting rogue with Roots = SHOULD break stealth
  3. Stealth not breaked and rogue can use cheap shot who only can be used in stealth.

PD: Most of my players come from oficial server. They are accustomed to a high level of PvP. That's why the report me a lot of those issues.

@rsa
MangosR2 member

thx. i think, all this true, but 1 - must be repaired (absorbed damage also used in calculation CC cup).

@ROKB

confirm

@raynar
MangosR2 member

Added Stealth bug.

recheck distance for delayed spells at hit. related to #873, need test. don't work rsa, it gives always "evade"

@rsa
MangosR2 member
rsa commented Apr 2, 2012

what "it"? at my test this work good. result must be "evade" if target go away from max distance.

@carlos93

I think that Raynar said Charge, Intercept and Intervene (charge effects)

@rsa
MangosR2 member
rsa commented Apr 2, 2012

"ADD stealth bug" - fully nonsence. 6474 not root targets, only slow. Stealth be breaked by this totem only in 2.0, and this be bug.
PTR patch notes (2.20) Shaman * Earthbind Totem: This totem will no longer break Rogue stealth.
PS Once again I ask - please check with the words of players before publication. more than 90% of statements of players - a lie.

@rsa
MangosR2 member
rsa commented Apr 2, 2012

@carlos93 , thx.

@rsa rsa added a commit that referenced this issue Apr 2, 2012
@rsa rsa Revert "recheck distance for delayed spells at hit. related to #873, …
…need test."

This reverts commit ba0e55a.
fd7472e
@rsa rsa added a commit that referenced this issue Apr 2, 2012
@rsa rsa recheck distance for delayed spells at hit v0.2, thx to raynar && car…
…los93. related to #873, need test.
c44aeac
@raynar
MangosR2 member

@rsa isnt's the totem, is http://www.wowhead.com/spell=51483 who break stealth. But I can't find the info now. I'll find it. until then you win. ¬¬
And I tell you again, my reports at the end are correct, almost all. But you do not want to admit it.

It's the same that http://es.wowhead.com/spell=12323#english-comments . It's breaks stealth until 406:

from 4.0.6 patch notes:

Drums of War no longer lowers the rage cost of Piercing Howl.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

It is very frustrating report all and being taken for a lier.

@rsa
MangosR2 member
rsa commented Apr 2, 2012

51483 in 3.3.5 has fully other effect.
51483 Storm, Earth and Fire (Rank 1)

Description: Reduces the cooldown of your Chain Lightning spell by .75 sec, your Earthbind Totem also has a $s2% chance to root targets for $64695d when cast and the periodic damage done by your Flame Shock is increased by $s3%.

Demoralizing Shout and Demoralizing Roar break stealth in interval 4.0.0 - 4.0.6, this is blizz bug.

@raynar
MangosR2 member

so...what do you say to this video? It's makes on oficial server:

http://www.youtube.com/watch?feature=player_embedded&v=zlRj8t_4JxE

"Demoralizing Shout and Demoralizing Roar break stealth in interval 4.0.0 - 4.0.6, this is blizz bug." This is completly wrong. The best warriors on oficial server on WOTLK show us how to fight agains rogues with Piercing Howl.

@rsa
MangosR2 member
rsa commented Apr 2, 2012

i'm say nothing. in 4.xx many spells highly reworked, including totems - possible may break stealth. but not in 3.3.5

@raynar
MangosR2 member

I don't want to fight you, but we both know you're wrong on this. I don0t understand why you don't want to admit it.

I would like that you show me some informations (like I show you) to show me that my "issue" is wrong.

I don't win anything lying to you. My objetive (like you) is that on my server, the game been the more blizzlike that we can do.

@rsa
MangosR2 member
rsa commented Apr 2, 2012

raynar, you absolutely nothing offended. I do not have time to check all possible versions, so I use the most simple and plausible, available in DBC. It is not necessarily true, that's why I always ask to link to the direct instructions of fidelity version-specific.

@ZuSe

raynar is right... et and Demoralizing Shout should break vanish. But it only works with 100% chance on unskilled vanish
. If the rough skilled his vanish or got the echanting for the back the chance to break vanish gets lower.
I played till 3.3 on off. server.

@rsa rsa added a commit that referenced this issue Apr 3, 2012
@rsa rsa Revert "recheck distance for delayed spells at hit v0.2, thx to rayna…
…r && carlos93. related to #873, need test."

This reverts commit c44aeac.
40447bb
@rsa rsa added a commit that referenced this issue Apr 3, 2012
@rsa rsa recheck distance for delayed spells at hit v0.3, thx to raynar && car…
…los93. related to #873, need test. may require many CPU usage.
f0ad018
@rsa rsa added a commit that referenced this issue Apr 6, 2012
@rsa rsa Revert "recheck distance for delayed spells at hit v0.3, thx to rayna…
…r && carlos93. related to #873, need test. may require many CPU usage."

This reverts commit f0ad018.
ccb8da5
@Tiquihit

Now (except the bug has already been said by Raynar), the range of spells is perfect!.
Little by little we are improving the pvp a lot. I think the worst point now is:

Absorb + broken ccs, bug again :(
http://www.youtube.com/watch?v=dTHIqM6-7Qs

@raynar
MangosR2 member

mmmm I've experiment a little frezees in the server...maybe is the v0.4?

@rsa
MangosR2 member
rsa commented Apr 7, 2012

no, 0.4 not must require any resources (only 1 recalculation instead of every tick)

@Tiquihit

"Chargue stun bug (delay) http://www.youtube.com/watch?v=_-127EaYUbg "

I think the problem is that makes the effect when you get to the enemy (not delay: you can use the cargue from different places and always will be the effect when you get to the enemy) and not when you use the skill

@rsa rsa added a commit that referenced this issue Apr 11, 2012
@rsa rsa Revert "recheck distance for delayed spells at hit v0.4, related to #873
"

This reverts commit df6fef0.
8935a69
@rsa
MangosR2 member

"charge stun bug" - not may repeat. stun applied on target only after target reach (in my tests this events synched).

@raynar
MangosR2 member

but this is the problem, stunt should be applied at the moment you push "charge" not at the moment your warrior/druid finish charge :S
One of the most important function for charge is "break" cast and with the actual state of charge it is impossible to do :(

PS: At least the bug of "double" charge is fixed now :D

@rsa
MangosR2 member

but this is the problem, stunt should be applied at the moment you push "charge" not at the moment your warrior/druid finish charge :S

No! in this case usable methods to avoid from charge (blink, etc) impossible. see wowhead/wowwiki.
"Charge rapidly moves the warrior towards a target, stuns it, and generates Rage" - moves...stuns...generates. not stuns...moves...generates.

@raynar
MangosR2 member

NO!!!! jajaja

Look this video: http://www.youtube.com/watch?v=_-127EaYUbg is on oficial server.

The stunt is to "immobilize" enemy until your player is going to his position...

please read wowwiki: "While Charge is extremely fast, the 1.5-second stun only keeps the target in place long enough for the warrior to get in melee range. It's useful to interrupt spells...." http://www.wowwiki.com/Charge
Without this the warriors/druids are very nerf on pvp.

If you don't believe me, can you tell me how to "fix" this to use it on my repo?

@Pepinillo

Raynar is right, when you charge a enemy, the stun appears in the moment you push the skill button. If this not work like that it´s IMPOSIBLE interrupt a harmful/healing cast...
The skill description is not literaly, only show what the skill does.
I play on official server, if you don´t believe this I can make a video of how charge must work.

Sorry for my English :)

@rsa
MangosR2 member

please prove it to authors (and speakers) in the #769. As I have repeatedly said - I'm tired of doing a first option, and then the other speakers argue that this is not true.

@raynar
MangosR2 member

Do not be angry Rsa. I want that mangosR2 be the same level as AT (one of the best PvP server in the world).

That's why I report all the bugs or incorrect working in some spells.
As I said you some time ago, I only want to help mangosR2.

I'll make a comment in the other issue :D

@raynar
MangosR2 member

WTF? Who talk about make money? Make money with a private server is ilegal in my country.

@carlos93

I deleted the @Exactly comment. Nobody it's earning money here...

@Romman
MangosR2 member

Everybody is earning experience here :D

@ghost

please prove it to authors (and speakers) in the #769. As I have repeatedly said - I'm tired of doing a first option, and then the other speakers argue that this is not true.

This is exactly why it will take years before mangosr2 will be anything close to AT, that and that AT has alot of hack fixes and no PvE related fixes

@carlos93

Ok, but don't accuse anyone of earning money. As Raynar said, it's illegal in our country...

@raynar
MangosR2 member

MangosR2 have a better kernel than AT (trinity). Rsa has worked very hard to get a better kernel of mangos.
AT is only PvP without nothing of Pve. I know but we can have his level on PvP. We are SO close but we have to fix some little bug yet.

@ghost

Trust me, there so many more bugs you dont even know about that wont ever get fixed because no one will be able to confirm with hard evidence, and believe it or not AT is actually a Hybrid of Mangos/TC, TC because it has more fixed than Mangos and part Mangos because of stability.

@raynar
MangosR2 member

if AT admin's would be more "legal" they would put the code in github or something like else. Anyway, mangosR2 has the best stability that mangos has even had :D

@ghost

Definitely

@raynar
MangosR2 member

I update the first post with fixed spells :D

@Tiquihit

"Absorb + broken ccs" & "Totems should ignore LOS"
These bugs are fucking up PvP

@rsa rsa added a commit that referenced this issue May 23, 2012
@rsa rsa Revert "tru make prok on splitdamage effects. need test. related to #873
, #1025"

This reverts commit 893bf77.
639d7f0
@Undergarun
MangosR2 member

All seems fixed, can be closed?

@rsa rsa closed this Dec 15, 2012
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