From 10f3e12de082caa197e69c434f3451a22473b5db Mon Sep 17 00:00:00 2001 From: Necrovoice Date: Fri, 8 Nov 2019 09:50:00 -0500 Subject: [PATCH] Spell 1961 support Spell ID: 1961 should have a summon limit of 1. Thanks @H0zen --- src/game/WorldHandlers/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/WorldHandlers/SpellEffects.cpp b/src/game/WorldHandlers/SpellEffects.cpp index b2e770569f..67f55b213c 100644 --- a/src/game/WorldHandlers/SpellEffects.cpp +++ b/src/game/WorldHandlers/SpellEffects.cpp @@ -5379,7 +5379,7 @@ void Spell::EffectSummonType(SpellEffectIndex eff_idx) uint32 amount = damage > 0 ? damage : 1; // basepoints of SUMMON_PROP_GROUP_VEHICLE is often a spellId, set amount to 1 - if (summon_prop->Group == SUMMON_PROP_GROUP_VEHICLE) + if ((summon_prop->Group == SUMMON_PROP_GROUP_VEHICLE) || (prop_id == 1961)) amount = 1; // Expected Level (Totem, Pet and Critter may not use this)