A concurrent, Java implementation of The Game of Life. Run it from the command line:
java -jar gameoflife.jar --rows=30 --cols=40
Command line arguments
-r=N, --rows=N (required) The number of rows in the grid. -c=N, --cols=N (required) The number of columns in the grid. -t=N, --threads=N The number of threads the game will use. (defaults to the computer's number of cores) -n=N, --noise=N Chooses N cells at random each iteration and toggles their states. (defaults to 0) -s=N, --sleep=N The number of milliseconds the program will pause for before iterating to the next grid state. (defaults to 100) -i=N, --iterations=N The number of iterations to perform. (defaults to infinite--the game will never end) -u, --suppressOutput Use this flag to stop the board from being displayed every iteration. -a=N, --startAlive=N The percent chance each cell has of starting in the "alive" state. (defaults to 0.25, unless -g is specified, in which case it is ignored) -g=FILE, --grid=FILE Specify the starting grid state in a file. Each character in the text file represents a cell. Alive cells are 'x', dead cells can be anything else. If the specified grid size (-r, -c) is greater than the grid size in the file, it will populate the upper-left corner of the grid. If it's less than the grid size in the file, it will populate as much as it can. Example: x..x. .xx.. ..x.x -h, --help Displays this help message.
Opening in Eclipse
To generate the necessary files needed to open the project in Eclipse, navigate to the project root and run the following Maven command:
How to build
To build the project, navigate to the project root and run the following Maven command:
mvn clean compile assembly:single
This will generate a runnable JAR file that contains all dependencies.