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Changelist:

  • Fixed player being pushed away by an invisible force after teleportation.
  • Added carpet blocks.
  • Made cake edible. Mhmm, delicious...
  • Display less error output when server heartbeat fails.
  • Fixed riding on rails. You can finally just cross those junctions again!
  • Allow selecting blocks when holding a weapon.
  • Fix privileges not being granted to server console.
  • Updated included OpenTK library to a more recent version.
  • The game now uses a hardware cursor. This can also be set by the server. Yeah!
  • Increased performance on low-end machines quite a bit. Thanks to @torial for providing this in the forum!
  • Start the game at 08:00. No more total darkness when starting a new game
  • New block property PickDistanceWhenUsed. This will allow things like world-editing tools.
  • Changed lighting slightly.
  • Fixed /give again which was accidentally reverted.
  • New UI for health/oxygen. Still work in progress.
  • Apples can now be eaten.
  • Fixed jumping bug on half blocks.
  • Introduced graphics option to toggle darkening of block sides.
  • New methods in Mod API. Those are for checking if certain block interactions are allowed before the server takes action. Useful for area protection.
    • RegisterCheckOnBlockBuild()
    • RegisterCheckOnBlockDelete()
    • RegisterCheckOnBlockUse()

New blocks: Carpets

Thanks to @joshi1999 there are now carpets available!
Those are available in the same colors as wool blocks and can directly be crafted from 1 wool block.

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Allow player orientation updates
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release_2015-08-22

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Changelist:

  • Manic Digger now requires a .NET 3.5 runtime as some of its dependencies need it
  • Fixed some compiler warnings
  • Allow orientation updates for real players instead of just bots
  • Added EnablePlayerPushing option to ServerConfig which allows toggling player collisions
  • Fixed entity pushing
  • Added /time command
  • Made time independant from server ticks
  • Fixed several terrain display bugs
  • WebClient: Restore Firefox compatibility
  • Improved chat autocompletion
  • Fixed falling sound playing indefinitely
  • Fixed some crashes when entering invalid commands
  • Block damage source is now reported correctly
  • Update libenet reference to newest version
  • Fix crash when pressing ESC while connecting
  • Fix crash in menu
  • Update Bot positions correctly
  • Added ServerSystems loaded first/last for special operations
  • OnLoad() and OnLoadWorld() are called again
  • Unload player texture when player leaves
  • Fixed mushrooms growing on non-empty positions
  • Some localization updates
  • Web Client: Display server disconnect messages
  • Fixed client IPs not being displayed correctly for WebSocket connections
  • Fixed getting stuck in block corners
  • Draw chat input on top of health bar
  • Fixed Ctrl-V in chat
  • Implemented mouse smoothing
  • Fixed lag occuring every second
  • Fixed ice drawing
  • Several optimizations
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Release version of Manic Digger 2015-02-17

preview

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Changelist:

  • Web browser game client (HTML5, WebGL)
  • Added a new skysphere. Introducing a day-night-cycle
  • New player physics
  • Block IDs > 255 are now saved correctly
  • Updated terrain renderer (thanks to @TobiMob)
  • Introduced new format for player models. This should be a lot easier than the old one
  • Fixed monster editor
  • Added new DrawType: Flat
  • Allow Mod debugging
  • Fixed /give command
  • Send inventory updates directly to client when issuing /reset_inventory
  • Updated lava texture (does not look so washed out anymore)
  • Some bot optimisations
  • Parse colors in serverlist correctly
  • Mouse wheel support in multiplayer server list
  • Make server handle Ctrl-C (proper shutdown)
  • Added a few more half-height blocks
  • Allow 5 server queries per second
  • Introduced limit on number of restarts per time interval (default: 5 per 10 minutes) to prevent restart loops
  • Changed automatic server restarts. Server process doesn't get killed anymore but shuts itself down regularly.
  • Added IsShuttingDown() to Mod API
  • Changed some things in terms of crash handling. Old entries in crash log don't get overwritten anymore.
  • Fixed transparency issues in ore textures
  • Added new blocks (including more types of wood):
    • Spruce Wood
    • Birch Wood
    • Clay
    • Marble
    • Granite
    • Red Sand
    • Sandstone
    • Red Sandstone
    • Cactus
    • Dead Plant
    • Grass Plant
  • TreeGenerator.cs: Fixed generation of forests
  • Added new DrawType: Cactus
  • Added entity hit handler to ModAPI (allowing player interaction / PvP)
  • RememberPosition.cs: Fixed invalid coordinates being stored in some cases
  • New background image in main menu. Activated background animation.
  • Added permission sign (currently disabled)
  • Added signs (currently disabled)
  • War Mod: Fixed console being spammed with errors when a new player joins
  • Fixed crafting images
  • Added possibility to quit from loading screen to main menu (for example if a server doesn't answer)
  • Optimized server chunk unloading. Uses far less CPU now
  • Fixed group issue when connecting to server on same machine (thank you, e-arif!)
  • Fixed player positions being sent twice (causing movement stutter)
  • Default.cs split into 3 files for easier creation of new gamemodes
  • Fixed mouse cursor sometimes not being displayed when leaving a game
  • Added translation support for main menu
  • Implemented OnLoadWorld event for Mod API
  • Allow server queries using TCP
  • Added exit button to main menu
  • Write a more detailed clientside log
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Release version of Manic Digger 2014-08-05
2014-08-05

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Changelist:

  • Some serverside stability improvements
  • Being disconnected from a server no longer closes the game
  • Better multiplayer serverlist
  • Small fixes in text rendering
  • Links posted in chat are now clickable
  • Made TextRenderer actually respect given Font Type
  • Added asset caching (this means you'll join servers much faster after your first visit)
  • Client window size is now sent to server replacing the old static value
  • Added descriptions to some Mod-API methods (WIP)
  • Added player redirection from one server to another
  • Added server queries
  • Maximum distance that players are visible can now be set in server config
  • Fixed hitboxes of spectators not disappearing
  • New Mod-API function: IsPlayerSpectator
  • Updated Doors Mod
  • Fixed an IndexOutOfRangeException that occured relatively often
  • Login fields are now switchable using the keyboard
  • Fixed memory leak on reconnect
  • Fixed generation of bedrock at the bottom of the map
  • Fixed sound playback on client
  • Improved FillStart/FillEnd - bandwidth usage is now much lower than before
  • Added RememberPosition Mod that spawns players where they left the game
  • Added /shutdown command
  • Fixed display of chat messages longer than 3 lines
  • Slight color changes in join/leave messages
  • Fixed the compass (and its inventory image not showing up)
  • Added possibility to change language in client
  • Fixed player orientation being buggy until they turn their head
  • Fixed possible crash when connecting to a server via web browser
  • Added simple singleplayer server for mobile devices
  • Added new model format for player models
  • Fixed Font selection in options menu
  • Don't send bot names to playerlist and don't count them as players
  • [War Mod] Fixed players being able to walk around / shoot while dead
  • [War Mod] Fixed bug that caused grenades to have unlimited ammunition
  • [War Mod] Fixed bug that occured when players killed themselves with grenades
  • [War Mod] Fixed dead players being able to hurt others
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Release version of Manic Digger 2014-04-17

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Changelist:

  • Fixed crafting
  • Fixed player hitboxes
  • Don't show menu when quitting a dialog
  • Fixed crash when server restarts
  • Fixed crash at top of map
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Release version of Manic Digger 2014-04-16

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Changelist:

  • Fixed player not being able to build in 2 blocks high tunnels sometimes
  • Added "Press R to Reload" message in War Mod
  • Added possibility to answer to the last received PM using /re
  • Added Modding API function to change display color of player names (the ones above the players)
  • Added extra texture for HalfStair sides. Workaround for image being stretched
  • Added player drowning
  • Improved terrain renderer. It is now far more efficient on multi-core systems
  • Added some basic functions to control bots
  • Heavily improved character animation (patch by koalala)
  • Introduced new privilege "use"
  • Fixed bug that allowed players to jump 2 blocks high
  • Only allow walking over a blocks edge when shift key is pressed
  • Added basic server setup. Server asks for parameters at first start
  • Added "FastBuild" project configuration
  • Fixed HalfStair physics
  • Fixed rails not being revertable
  • Fixed Leaves, Apples and Water disappearing from inventory on season change
  • Fixed a crash that could appear on a Linux server (without X11)
  • Fixed player skin not loading after a player rejoins the game
  • More data displayed in .pos command
  • Added function GetAutoRestartInterval() to Modding API
  • Enhanced banning. Players now stored in separate file. Banning player and reason stored
  • War mod: Fixed a bug that allowed spectators to get weapons
  • Fixed grenade kills not being counted in War Mod
  • New packet: ClientDeath
  • Added new modding function RegisterOnPlayerDeath()
  • (Re-)Added WhenPlayerPlacesGetsConvertedTo to block definition
  • Localization support!
  • Stop jumping on trampoline block when shift key is held down
  • Increased inventory size from 3 to 6 pages
  • AutoRestartInterval in ServerConfig is now actually used by server
  • Fixed flickering of plant DrawType
  • Play sound when player gets a PM
  • Support for maps bigger than 9984x9984 (maximum is now 32768x32768)
  • Added timebans (automatically expire after a specified interval)
  • New main menu
  • Optional AutoJump (jumping over 1 block high obstacles automatically)
  • Various multithreading optimizations
  • Improved joining (less data transferred)
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md_2014-02-01

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Release version of Manic Digger 2014-02-01

New features in this version:

  • Fixed Apple transparency
  • Changed default model. Added support for hats. Made by cybrminer7
  • Fixed door and TNT IDs which caused display issues
  • Fixed server console crash on Windows
  • Added HTTP server to Manic Digger (allows display of Mod-defined webpages)
  • Added possibility of Javascript modding
  • Added .reconnect command. Pressing F6 when disconnected from a server will reconnect you.
  • Added Lava screen color when swimming in Lava
  • Fixed restart interval for automatic restarts
  • Server now sends current gamemode to serverlist (instead of always "Fortress")
  • New functions in Mod API. ServerClient Class is now exposed (allowing group changes by mods)
  • Fixed stair display in War Mod
  • Fixes some gameplay issues in War Mod
  • Improved installer (added custom images)
  • Modified PlayerList.cs to show rank names and colors
  • Fixed crash when displaying unknown block in inventory
  • Disabled Fluid.cs for performance reasons
  • Added AutoCamera client mod. Try .cam to get a command list
  • Fixed water display issue (still minor rendering bug)
  • Fixed flying upwards in unloaded chunks
  • Fixed HalfStair and Rail display when a solid block is above
  • Made "Nice" font the default one
  • Changed default resolution to 1280x720
  • Fixed some crashes
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preview_2014-01-17
Release version of Manic Digger 2014-01-17

New features in this release:

  • Smooth shadows and Ambient Occlusion (patch by koalala)
  • Simple grenades in War Mod
  • More block types available
  • Fixed drawing of doors
  • New Mod-API functions
  • Better message when getting disconnected/kicked from server
  • Fixed display of IP addresses on Linux machines
  • Fixed drawing of sun and moon (no longer visible through players)