An F# clone of Moon-Buggy (using SadConsole)
F#
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Content
.gitignore
AssemblyInfo.fs
C64.font
Cheepicus12.font
Cheepicus_12x12.png
ConsoleObject.fs
Data.fs
Game.fs
IBM.font
IBM8x16.png
Mars-Buggy.fsproj
Mars-Buggy.sln
Program.fs
README.md
Scenes.fs
Yayo_c64.png
packages.config

README.md

Mars-Buggy

A clone of a simple game Moon-Buggy, where you're driving a small vehicle and have to jump over craters. After cloning basic functionality I might add some new feaures.

This projects is my first a bit more advanced game that I intend to complete. I'm writing in F# using SadConsole on top of MonoGame framework.

I also started with this project in a competition "Get Noticed" ("Daj Się Poznać") and will write about my developement at MD Tech Blog:Mars-Buggy [PL].

Building

You need to have mono & fsharp installed (or .NET 4.5.1 with F# targets). First you need to restore NuGet packages (either nuget restore or build from Visual Studio). Then simply run xbuild/msbuild in the project folder.

The compiled application can be found in bin/Debug and run with mono.