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kaleidoscope.rs
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#![feature(generators)]
extern crate experiments;
use experiments::*;
use experiments::rendering::*;
use rand::{Rng, thread_rng};
use events::Event;
#[derive(Copy, Clone)]
pub struct KalVert (Vec2);
impl Vertex for KalVert {
fn get_layout() -> VertexLayout {
VertexLayout::new::<Self>()
.add_binding(0, 2, 0)
}
}
fn main() {
std::env::set_var("RUST_BACKTRACE", "1");
set_coro_as_main_loop(|| {
let webgl = WebGLContext::new(false);
let mut events = Vec::new();
unsafe {
events::initialise_ems_event_queue(&mut events);
gl::Enable(gl::BLEND);
gl::BlendEquation(gl::FUNC_ADD);
gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
webgl.set_background(Color::grey(0.2));
}
let paper_shader = Paper::build_shader();
let kaleidoscope_shader = ShaderBuilder::new()
.use_highp()
.use_proj()
.varying("pos", "vec2")
.vertex("v_pos = position")
.uniform("tex", "sampler2D")
.uniform("aspect", "float")
.uniform("time", "float")
.uniform("sections", "float")
.fragment(include_str!("../../assets/kaleidoscope.fs"))
.finalize()
.unwrap();
kaleidoscope_shader.use_program();
kaleidoscope_shader.set_uniform_f32("u_sections", thread_rng().gen_range(4u32, 8u32) as f32);
let mut main_fb = FramebufferBuilder::new(Vec2i::splat(512))
.add_target()
.finalize();
main_fb.bind();
webgl.clear_color();
Framebuffer::unbind();
let quad: Mesh = {
let mut mb = MeshBuilder::new();
mb.add_quad(&[
KalVert(Vec2::new(-1.0, -1.0)),
KalVert(Vec2::new(-1.0, 1.0)),
KalVert(Vec2::new( 1.0, 1.0)),
KalVert(Vec2::new( 1.0, -1.0)),
]);
mb.into()
};
let mut paper = Paper::new();
let mut time = 0.0f32;
let mut screen_size = Vec2i::zero();
let mut elements = generate_element_list();
loop {
for e in events.iter() {
match *e {
Event::Resize(sz) => unsafe {
screen_size = sz;
gl::Viewport(0, 0, sz.x, sz.y);
let aspect = sz.x as f32 / sz.y as f32;
kaleidoscope_shader.use_program();
kaleidoscope_shader.set_proj(&Mat4::ident());
kaleidoscope_shader.set_uniform_f32("u_aspect", aspect);
paper_shader.use_program();
paper_shader.set_proj(&Mat4::ident());
}
Event::Down(_) => {
elements = generate_element_list();
kaleidoscope_shader.use_program();
kaleidoscope_shader.set_uniform_f32("u_sections", thread_rng().gen_range(4u32, 8u32) as f32);
}
_ => {}
}
}
events.clear();
time += 1.0/60.0;
paper.clear();
for el in elements.iter() {
let phase = el.phase_coefficient * time + el.phase_offset;
let orbit_mod = (time * el.orbit_offset_rate).sin() * el.orbit_offset_coefficient;
let pos = Vec2::new(phase.x.sin(), phase.y.cos()) * el.orbit_coefficient * (1.0 + orbit_mod);
paper.build_circle(pos, el.radius, el.color);
}
main_fb.bind();
main_fb.update_viewport(&webgl);
paper_shader.use_program();
paper.draw();
Framebuffer::unbind();
webgl.set_viewport(screen_size);
let _guard = main_fb.get_target(0).unwrap().bind_guard();
kaleidoscope_shader.use_program();
kaleidoscope_shader.set_uniform_i32("u_tex", 0);
kaleidoscope_shader.set_uniform_f32("u_time", time);
quad.bind();
quad.draw(gl::TRIANGLES);
yield;
}
});
}
struct Element {
color: Color,
radius: f32,
orbit_coefficient: Vec2,
orbit_offset_rate: f32,
orbit_offset_coefficient: f32,
phase_coefficient: Vec2,
phase_offset: Vec2,
}
fn generate_element_list() -> Vec<Element> {
use rand::{Rng, Rand, thread_rng};
let mut rng = thread_rng();
let mut els = Vec::new();
let num_els = rng.gen_range(5, 10);
for _ in 0..num_els {
els.push(Element{
color: Color::hsv(rng.gen_range(0.0, 360.0), 0.5, 1.0),
radius: rng.gen_range(0.05, 0.25),
orbit_coefficient: Vec2::rand(&mut rng) * 2.0 - Vec2::splat(1.0),
orbit_offset_coefficient: rng.gen_range(0.0, 0.2),
orbit_offset_rate: rng.gen_range(0.0, PI/2.0),
phase_coefficient: Vec2::rand(&mut rng) * 2.0 * PI - Vec2::splat(PI),
phase_offset: Vec2::rand(&mut rng) * 2.0 * PI - Vec2::splat(PI),
});
}
els
}