A tool to create and roll on random tables for Tabletop RPGs
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README.md

README.md

random-tables

A tool to create and roll on random tables for Tabletop RPGs

In the future, the plan is to have a User Interface that will allow you to easily construct your own tables, but that functionality will take a while to build.
Currently, if you wish to customize your tables, you may do so by downloading the project and editing the public/js/tableData.js file.

To Run

Download the project and place the Public folder somewhere convenient.

In your web browser, open the public/index.html file.

It will automatically load in whatever data is in the pubic/js/tableData.js file.

Hit the "roll table" button to get a random result. Click on the actual table entries to view sub-tables.

To Edit Tables

Table Data is contained in the public/js/tableData.js file.

There is one root table (in the example, it is encounterChances, at line 91 towards the bottom of the file). A root table must be referenced as the currentTable at the top of public/js/index.js.

Each line in the tables is represented by an Entry object. We create new Entries with the command new Entry( probability, 'text', subTable), where probability is an integer representing the likelihood of rolling that entry, text is the text that will be displayed when that entry is rolled, and subTable is an optional reference to another table that will be rolled on when that entry is selected. The Multi object exists for when the sub-table is actually multiple sub-tables, for when we want to roll multiple items at once. Multi is similar to Entry, except they have no probability, and the sub-table is not optional. Examples for how to create a Multi object can be seen on line 95.