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Updated README with Android-specific known issues

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1 parent baf4bc4 commit 593f40cadb1fd516c4d2aaa48de713772327cf70 @manuelbua committed Sep 22, 2013
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  1. +10 −1 postprocessing/README.md
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@@ -130,5 +130,14 @@ Easy, uh? Just one more note: in case you didn't want to have your UI post-proce
## Known issues
-Probably quite a few bugs live in there :)
+* **Error: Java.Lang.NoClassDefFoundError: com.bitfire.utils.ShaderLoader. (Android)**
+* **More obscure Dex-related errors (Android)**
+
+Thanks to CatalystNZ for figuring this out.
+It looks like the fix is pretty simple: one should track dependency usage in the projects and the projects it depends on, and carefully avoid to have both projects reference the same source.
+
+So referencing *gdx.jar* is enough and **DO NOT** link any gdx source in the contribs project (else, reference the sources and DO NOT use the .jar files anywhere).
+
+## Notes
+Probably quite a few other bugs live in there :)
Please [report them](https://github.com/manuelbua/libgdx-contribs/issues) on github!

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