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Branch: master
Commits on Dec 30, 2012
Commits on Dec 9, 2012
Commits on Dec 8, 2012
  1. [add] reddit post text

    manuelbua committed Dec 8, 2012
Commits on Dec 5, 2012
Commits on Dec 3, 2012
  1. [fixed] specified time modulation was ignored.. doh! (it even got me

    manuelbua committed Dec 3, 2012
    suspect something at one point..)
Commits on Dec 2, 2012
  1. comment out test code

    manuelbua committed Dec 2, 2012
  2. [fixed] always show advantage/disadvantage

    manuelbua committed Dec 2, 2012
    [add] advantage label's palettized color is green until it reaches 0, then
    it start warming up
  3. [refactor]

    manuelbua committed Dec 2, 2012
    DebugHelper, accepts y-coordinate for vertical positioning
    HudLapInfo, do not compute position each time
    HudPlayer, no need for specifying a car
    PostProcessing, add hasEffect
    HudLapInfo, HudPlayer, less opacity, driftseconds augmented for importance
    AggressiveCold?, change to persistent night mode?
    [fixed] GameWorldRenderer, add missing ambient lighting modulation term to
    [fixed] LapManager should reset the recorder when resetted
    [fixed] CommonLogic, onLapComplete called at the wrong time, refactored out
    [fixed?] modulate ambient color/tree's ambient color accordingly to the
    game's night mode state, change to persistent night mode?
    [add] GameWorld, SinglePlayerLogic, show player's input position/force
    with a simple light
    [change] TimeModulator, more time for fade-in/out
    [change] simplified wrongway monitor way of working: no need to signal the
    good way once given a wrongway signal since the lap is just invalid until
    [add] screenToWorldMt conversion to ScreenUtils
    [add] support for modulated ambient lighting for trees, OAMeshes, shaders
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