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ScaleformUI - The Gary merge changes for release #143
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- MenuPool is now static.. no more Add, no more SubMenus - MenuPool handles a CurrentMenu and CurrentBase (pause menu) - Every menu now is standalone, no more parent/child structure but `menu => menu.SwitchTo() => newMenu` that can be done on item activated / anywhere - Added initial breadcrumb system to handle history of menus on GoBack()
… and menupool - updated MenuExample for new menu navigation
- Removed deprecated async build toggle - Fixed pagination indexing for new scaleform indexes - initial fix for mouse pointing - fix for GoUp / GoDown overflows - fix when building menuitems while scrolling - removed "sync" menu build method
C#: Paginate up fix
added advanced check for IsAnyMenuOpen
- added new OnMenuOpen/Close events - fixed spamming on switching / going back - renamed MenuPool to MenuHandler - fixed IsAnyMenuOpen check
to allow onOpen/onClose events let people check if menu is swicthing or only closing using BreadcrumbsHandler.SwitchInProgress (boolean)
- UIMenu don't fadeout if player can't close menu - Fix RightLabel updating on wrong item with menu open
- remove calls to pool - disable Manual Dispose of Big Message when Manual Dispose is not checked - initialise PlayerListScoreboard - enable/disable menu build animation in example - additional comment to explain a calculation - formatting to LSDoc
Fix separator
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