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Collision object render data offset on the X axis for isometric maps #3138

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maximveligan opened this issue Sep 28, 2021 · 1 comment
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@maximveligan
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Rendering the collision objects for tiles doesn't seem to be working for isometric maps. They're offset in the negative X direction by what looks like is half the tile width. The collision objects also don't appear to be rendering correctly themselves, with parts of them being cut off when I scroll the map back into view.

collision_rendering_bug

Mousing over the mis-rendered tile fixes the missing collision rendering, but the X offset issue remains the same.

Here's what the collision object for the tile looks like:
object_collision_settings

Tiled version: 1.7.2, Windows 10

@bjorn bjorn added the bug Broken behavior. label Sep 29, 2021
@bjorn bjorn added this to Bugs in Roadmap Feb 17, 2022
@bjorn bjorn self-assigned this Feb 17, 2022
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bjorn commented Mar 29, 2022

Finally got around to looking into this. Turned out it was a silly regression in Tiled 1.7.2. :-/

Will be fixed in Tiled 1.8.3.

@bjorn bjorn closed this as completed in 1dbdad4 Mar 30, 2022
Roadmap automation moved this from Bugs to Completed Mar 30, 2022
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