You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Rendering the collision objects for tiles doesn't seem to be working for isometric maps. They're offset in the negative X direction by what looks like is half the tile width. The collision objects also don't appear to be rendering correctly themselves, with parts of them being cut off when I scroll the map back into view.
Mousing over the mis-rendered tile fixes the missing collision rendering, but the X offset issue remains the same.
Here's what the collision object for the tile looks like:
Tiled version: 1.7.2, Windows 10
The text was updated successfully, but these errors were encountered:
Rendering the collision objects for tiles doesn't seem to be working for isometric maps. They're offset in the negative X direction by what looks like is half the tile width. The collision objects also don't appear to be rendering correctly themselves, with parts of them being cut off when I scroll the map back into view.
Mousing over the mis-rendered tile fixes the missing collision rendering, but the X offset issue remains the same.
Here's what the collision object for the tile looks like:

Tiled version: 1.7.2, Windows 10
The text was updated successfully, but these errors were encountered: