Permalink
Browse files

remove unused code

  • Loading branch information...
tbonfort committed Jul 26, 2013
1 parent b20a73d commit 4d0e6a5404fb872777642d1bd3a22461390d314e
Showing with 2 additions and 24 deletions.
  1. +2 −24 maprendering.c
View
@@ -285,34 +285,12 @@ imageObj *getTile(imageObj *img, symbolObj *symbol, symbolStyleObj *s, int widt
for(j=1; j<=3; j++) {
p_y = (j+0.5) * height;
switch(symbol->type) {
case (MS_SYMBOL_TRUETYPE):
renderer->renderTruetypeSymbol(tile3img, p_x, p_y, symbol, s);
break;
case (MS_SYMBOL_PIXMAP):
renderer->renderPixmapSymbol(tile3img, p_x, p_y, symbol, s);
break;
case (MS_SYMBOL_ELLIPSE):
renderer->renderEllipseSymbol(tile3img, p_x, p_y,symbol, s);
break;
case (MS_SYMBOL_VECTOR):
renderer->renderVectorSymbol(tile3img, p_x, p_y, symbol, s);
break;
/*we should never get into these cases since the seamlessmode mode seems to
only be for vector symbols. But if that changes ...*/
case (MS_SYMBOL_SVG):
#if defined(USE_SVG_CAIRO) || defined(USE_RSVG)
if (renderer->supports_svg) {
renderer->renderSVGSymbol(tile3img, p_x, p_y, symbol, s);
} else {
msRenderRasterizedSVGSymbol(tile3img,p_x,p_y,symbol, s);
}
#else
msSetError(MS_SYMERR, "SVG symbol support is not enabled.", "getTile()");
return NULL;
#endif
break;
default:
break;
msSetError(MS_SYMERR, "BUG: Seamless mode is only for vector symbols", "getTile()");
return NULL;
}
}
}

0 comments on commit 4d0e6a5

Please sign in to comment.