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Reis

Reis

Reis is a cross-platform 2D game engine writen in C++/SDL.

See Wiki for documentation, examples and other information.
Doxygen available here.
Download most recent Lib version here.
Full log here.

Can do:

  1. Create Game with Scenes.
  2. Generic transitions and fade in/fade out between Scenes.
  3. Graphics manager, Shapes (not yet uploaded) and Colors (RGB).
  4. Input manager (keyboard, mouse and up to 4 gamepads).
  5. Resource manager with XML parsers.
  6. Timers.
  7. Simple font (.ttf) and Sprite font (not yet uploaded).
  8. Sprites, SpriteSheets and Animations.

Feel free to make contributions. If you encounter any bugs, please email me.

Authors’ contact:
https://marcelomesmo.github.io
marcelo.barbosa (at) ifrn.edu.br

Reis is distributed under the terms and conditions of the zlib/png license.

Quick log:
Started developing Roots (old), 2015.
Renamed to Reis. Refactoring code since February, 2016.
Current version 0.9.0 in April, 2017.
Stopped making updates in May, 2017.

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Reis is a cross-platform 2D game engine writen in C++/SDL.

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