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Pinned

  1. Boilerplate and utils for a fullscreen Three.js app

    JavaScript 68 2

  2. Create JS apps with flexible build configuration, tailored for the specific needs of Accurat

    JavaScript 15 4

  3. Three.js Material which lets you do Texture Projection on a 3d Model

    JavaScript 33

  4. Article about Texture Projection in Three.js

    JavaScript 25 5

  5. Scaffold out a boilerplate for creating a browser extension with up-to-date tools and autoreload

    JavaScript 8

  6. 💀 Bot which notifies you when a celebrity you inserted in the Fantamorto dies

    JavaScript 3

555 contributions in the last year

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Contribution activity

January 2020

Created a pull request in Kcnarf/d3-voronoi-map that received 4 comments

Comment out console.log

Close #6, it's really annoying when using the library. I didn't generate the .min.js because there is no script in the build pipeline to generate it.

+18 −14 4 comments

Created an issue in rreusser/controls-state that received 2 comments

Is .onChange function directly on element impossible?

Hey, looking at the onChange api: t.test('emits onChange events', function (t) { var c = Controls({foo: 5}); var called = false; c.$path.foo.onChange(

2 comments

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