A tic tac toe game.
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README.md
tic-tac-toe.lisp

README.md

tic-tac-toe

A tic tac toe game.

I am writing this for fun and for learning.

It's still a work in progress, the game is not really playable yet.

I am using Common Lisp for implementing the game logic, the textual interactive user interface, and the backend of the web application.

I am using HTML+SVG+JavaScript for the web front-end.

This is the development environment I'm using:

 * [Steel Bank Common Lisp 1.3.11](http://www.sbcl.org)
 * [Quicklisp](http://www.quicklisp.org)
 * [Hunchentoot](http://weitz.de/hunchentoot)
 * [CentOS 7](http://centos.org)
 * [Emacs](http://www.gnu.org/software/emacs)
 * [SLIME](http://common-lisp.net/project/slime)

To start the command line game

(tic-tac-toe)

To start the web server:

(tic-tac-toe-web-init)

To open the web applicaiton in a browser:

(sb-ext:run-program "/usr/bin/xdg-open" '("http://127.0.0.1:4242/tic-tac-toe") :wait nil)

Copyright, non-warranty and license information

Copyright (C) 2000,2002,2017 Marco Parrone

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.