Skip to content
This repository has been archived by the owner on Feb 27, 2020. It is now read-only.

Commit

Permalink
Add PoleClimbing example.
Browse files Browse the repository at this point in the history
  • Loading branch information
Minor updates authored and Minor updates committed Feb 4, 2017
1 parent 6275f86 commit c1ce247
Show file tree
Hide file tree
Showing 4 changed files with 21 additions and 1 deletion.
9 changes: 9 additions & 0 deletions Assets/LabGameDesign2016/Examples/Fungus_PoleClimbing.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file not shown.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

5 changes: 4 additions & 1 deletion README.md
Expand Up @@ -5,6 +5,8 @@ Most of the examples were created on student request or as a solution for some t

Its main focus is 3D interaction, but many topics may be implemented also in 2D design.

*Note that most of the examples are just prototypes and should not be considered complete products.*

## Scene List

* **Fungus3DDemo**: a game prototype involving collecting coins, powerups, activating triggers and avoiding traps.
Expand All @@ -15,7 +17,8 @@ Its main focus is 3D interaction, but many topics may be implemented also in 2D
* **MouseAction**: this example shows how to create mouse interaction with a 3D object and a Flowchart in a scene.
* **MovingPillars**: this example shows how to move several items using a flowchart each.
* **MovingPlatform**: a simple scene where an FPS controller activates a moving platform and moves with it
* **Pickup**: this example shows how to pickup an object through a trigger..
* **Pickup**: this example shows how to pickup an object through a trigger.
* **PoleClimbing**: this example shows how to climb a pole using a combination of triggers.
* **Traps**: this example shows how to create traps using Physics and Triggers.

## About
Expand Down

0 comments on commit c1ce247

Please sign in to comment.