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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "threads/CriticalSection.h"
#include "utils/log.h"
#include "utils/StdString.h"
#include "cores/AudioEngine/Interfaces/AESound.h"
#include <map>
// forward definitions
class CAction;
class TiXmlNode;
class IAESound;
enum WINDOW_SOUND { SOUND_INIT = 0, SOUND_DEINIT };
class CGUIAudioManager
{
class CWindowSounds
{
public:
IAESound *initSound;
IAESound *deInitSound;
};
class CSoundInfo
{
public:
int usage;
IAESound *sound;
};
public:
CGUIAudioManager();
~CGUIAudioManager();
void Initialize();
void DeInitialize();
bool Load();
void UnLoad();
void PlayActionSound(const CAction& action);
void PlayWindowSound(int id, WINDOW_SOUND event);
void PlayPythonSound(const CStdString& strFileName);
void Enable(bool bEnable);
void SetVolume(float level);
void Stop();
private:
typedef std::map<const CStdString, CSoundInfo> soundCache;
typedef std::map<int, IAESound* > actionSoundMap;
typedef std::map<int, CWindowSounds > windowSoundMap;
typedef std::map<const CStdString, IAESound* > pythonSoundsMap;
soundCache m_soundCache;
actionSoundMap m_actionSoundMap;
windowSoundMap m_windowSoundMap;
pythonSoundsMap m_pythonSounds;
CStdString m_strMediaDir;
bool m_bInitialized;
bool m_bEnabled;
CCriticalSection m_cs;
IAESound* LoadSound(const CStdString &filename);
void FreeSound(IAESound *sound);
IAESound* LoadWindowSound(TiXmlNode* pWindowNode, const CStdString& strIdentifier);
};
extern CGUIAudioManager g_audioManager;
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