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API Trace & Retrace = Copyright = Copyright 2011 Jose Fonseca, Zack Rusin Copyright 2008-2010 VMware, Inc. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. = About = This includes a set of tools for: - trace OpenGL, D3D8, and D3D9 APIs calls to a file; - retrace OpenGL calls from a file; - visualize trace files, and inspect state. = Status = * It has not been tested with many applications. Bugs in less used features may cause application crashes. * Direct3D 8 support is currently broken. * No Direct3D retrace support = Building from source = Requirements common for all platforms: * Python (requires version 2.6) * CMake (tested with version 2.8) Requirements to build the GUI (optional): * Qt (tested with version 4.7) * QJSON (tested with version 0.7.1) == Linux == Build as: cmake -H. -Bbuild make -C build You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by doing: cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_LINK_FLAGS=-m32 make -C build32 glxtrace == Windows == Requirements: * Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) * Microsoft DirectX SDK (tested with August 2007 release) To build with Visual Studio invoke CMake as: cmake -G "Visual Studio 9 2008" -H. -Bbuild cmake --build build --config MinSizeRel It's also possible to build on Linux with MinGW cross compilers. See http://www.cmake.org/Wiki/CmakeMingw for detailed instructions. = Usage = == Linux == Run the application you want to trace as LD_PRELOAD=/path/to/glxtrace.so /path/to/application and it will generate a trace named "application.trace" in the current directory. You can specify the written trace filename by setting the TRACE_FILE envirnment variable before running. View the trace with /path/to/tracedump application.trace | less -R Replay the trace with /path/to/glretrace application.trace Pass the -db option to use a double buffered visual. Pass --help to glretrace for more options. Start the GUI as /path/to/qapitrace application.trace The LD_PRELOAD mechanism should work with most applications. There are some applications, e.g., Unigine Heaven, which global function pointers with the same name as GL entrypoints, living in a shared object that wasn't linked with -Bsymbolic flag, so relocations to those globals function pointers get overwritten with the address to our wrapper library, and the application will segfault when trying to write to them. For these applications it is possible to trace by using glxtrace.so as an ordinary libGL.so and injecting into LD_LIBRARY_PATH: ln -s glxtrace.so libGL.so ln -s glxtrace.so libGL.so.1 ln -s glxtrace.so libGL.so.1.2 export LD_LIBRARY_PATH=/path/to/directory/where/glxtrace/is:$LD_LIBRARY_PATH export TRACE_LIBGL=/path/to/real/libGL.so.1 /path/to/application == Windows == * Copy opengl32.dll, d3d8.dll, or d3d9.dll from build/wrappers directory to the directory with the application you want to trace. * Run the application. * View the trace with /path/to/tracedump application.trace * Replay the trace with /path/to/glretrace application.trace = Links = * http://jrfonseca.blogspot.com/2008/07/tracing-d3d-applications.html == Direct3D == * [http://www.mikoweb.eu/index.php?node=21 Proxy DLL] * [http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/ Intercept Calls to DirectX with a Proxy DLL] * [http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm D3DSpy] * [http://msdn.microsoft.com/en-us/library/ee417062.aspx PIX] == OpenGL == * [http://www.opengl.org/sdk/tools/BuGLe/ BuGLe] * [http://glintercept.nutty.org/ GLIntercept] * [http://www.gremedy.com/products.php gDEBugger]