A Raytracer utilizing WebCL. WebCL_Raytracer
Written by Mark Becker
Kernel written by Mark Becker, Cameron Brown
A previously built project OpenCL_Raytracer was used as the basis for this application.
Like OpenCL, WebCL allows for direct access to the many-core environment of the CPU
and or GPU.
A ray tracer was developed and used to demonstrate the power of parallelization.
Developed and tested on...
pixels in an view plane and simulating the effects of its intersections with virtual objects.
Ray tracing is capable of producing an image of photo-realistic quality. usually higher than
that of scan-line rendering methods. Unfortunately this level of realism comes at a greater
What is WebCL?
standard for heterogeneous parallel computing. WebCL will enable web applications to
harness GPU and multi-core CPU parallel processing from within a Web browser, enabling
significant acceleration of applications such as image and video processing and advanced
physics for WebGL games.
What is Nokia Research doing?
Windows and 32-bit Linux.
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Project using WebCL and Raytracing
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