Useful guide for Flambe.
Flambe is a Haxe powered 2D game engine that makes cross-platform development actually fun. Spend less time dealing with platform-specific bugs, and more time building great games.
STEP 1: Program installation
|Haxe 3||NodeJS 0.8 or higher|
|Restart computer after installation, continue to step 2.|
STEP 2: Flambe installation and setup
Download and setup Flambe by running:
npm install -g flambe flambe updateOn windows use powershell to run the commandlines. On Mac and Linux, you'll need to run both these commands as root using sudo. Also remember to pass the -g flag to npm install.
|Thats it! You can use Flambe now!|
Having troubles installing Flambe with Haxe 3.2 or higher? Install the latest git version of Flambe:
haxelib git flambe https://github.com/aduros/flambe.git
(Check out this forumpost for more info about that)
STEP 3 Create, build and run!
Create a new project
flambe new <directory>A new flambe project will be created in this folder.
Build the project
flambe build --debugYou can use html, flash, android, ios, firefox as build-target. Default value is grabbed from flambe.yaml file.
Activate the project
flambe serveto start a local webserver, and open http://localhost:7000 in your web browser. The Flash or HTML5 build will run depending on what your browser best supports. The webserver also provides Live asset reloading.
Run the project
flambe run --debugAfter making a change, you can use this command to rebuild and refresh your web browser in a single step. For iOS and Android, you need the AIR SDK installed.
Ready to release?
When you're ready to distribute your game, do a release build by omitting the
--debug param. Release builds are smaller and faster, but are slower to build
and harder to debug.
Compiling and hacking the demos is a great way to learn by example.
For help on how to perform some common tasks, see other pages in this wiki.