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@markusfisch markusfisch released this Aug 11, 2020 · 2 commits to master since this release

  • Open live wallpaper picker if app is not set as live wallpaper
  • Apply Material Design to preferences
  • Extra preview is completely full screen now
Assets 3

@markusfisch markusfisch released this Mar 1, 2020 · 16 commits to master since this release

  • Add 1/16 and 1/32 quality levels
  • Set quality to 1/2 for shaders added by intents
  • Update toolbar title when shader is renamed
Assets 3

@markusfisch markusfisch released this Feb 23, 2020 · 21 commits to master since this release

  • Turn on autosave by default
  • Add support for GLES 310 and 320
  • Add GLES 300 sample shader
  • Add Cloudy Conway sample shader
Assets 3

@markusfisch markusfisch released this Nov 9, 2019 · 33 commits to master since this release

  • Add undo/redo to editor
  • Make all default actions Floating Action Buttons
  • Move "Save as" menu item directly below "Save"
  • Add more intent filters for application/glsl files
  • Load shaders as UTF-8 text
  • Prefer TYPE_GAME_ROTATION_VECTOR for the rotation uniform
  • Fix showing inactive cube map bitmaps in composer
Assets 3

@markusfisch markusfisch released this Apr 12, 2019 · 72 commits to master since this release

  • Add uniform for rotation vector sensor
  • Alternatively calculate rotation matrix from rotation vector if necessary
  • Fix using accelerometer sensor to calculate gravity
Assets 3
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