The Mars Simulation Project is a Java-based open source project that simulates the activities of the first generation of settlers on Mars with a higher fidelity of modeling and simulation details than a typical PC strategy game.
mars-sim is a general purpose simulator depicting the early development of human settlements on Mars. According to Encyclopædia Britannica, a computer simulation is the use of a computer to represent the dynamic responses of one system by the behavior of another system modeled after it. In essence, a simulation is a mathematical description, or model, of a real system in the form of a computer program.
mars-sim aims to integrate and incorporate as many research disciplines (such as physics, chemistry, biology, economics, psychology, and social science) as possible to simulate the dynamics and behaviors of people, social structure, physical and mechanical systems, and environment in the context of developing human settlements on Mars.
A settler will be a computer agent possessing certain prescribed attributes, dynamic properties and the external characteristics imposed on it. Each makes weighted decisions and interact with one another to produce unexpected results in a sandbox world.
For instance, each settler is assigned with a job, a role, having technical skills, personality traits, natural attributes, and preferences of tasks. They build relationship as they interact and work with one another. They are there to live, dream, explore, and settle Mars.
mars-sim adopts a rich set of scientific vocabulary from research journal and paper when it comes to defining operation paradigms and programming models based on the present day technologies that are applicable for the near-term human exploration and settlement on Mars.
For instance, the simulation assumes a low-pressure living environment that facilitates EVA and reduces structural requirements on buildings.
While at the Earth's sea level, the atmospheric pressure is 101 kPa (14.7 psi) and has 20.9% oxygen, in mars-sim, a low pressure atmosphere of 34 kPa (5 psi) is chosen for the settlement and, as a result, the composition of oxygen inside a settlement is 58.8%.
Other than oxygen, carbon dioxide, and water moisture indoor are continuously monitored and replenished periodically in each building being equipped with various life-support system functions. These gases are generated via systems such as Sabatier Reverse Water Gas (SRWG), and Oxygen Generation System (OGS), etc..
Another example is modeling the sequence of operations involving the airlock for an Extra-Vehicular Activity (EVA). In mars-sim, an airlock is an immediate place between a settlement and outside. In order to walk on the surface of Mars, a settler must come through an airlock, which is found in a Lander Hab or a Garage. To perform a team EVA, one of them will be selected as the airlock operator. He will ensure that before entering the inner door of the airlock from within the settlement, the airlock would have to be pressurized first and the air would be heated so that the atmospheric pressure and temperature is equalized. Then he would open the inner door and the whole team will enter the airlock chamber. Once he locks the inner door. he will depressurize the chamber, meaning, the gases would be re-captured to match the air pressure and the gas composition of that of the surface of Mars. Then he will open the outer door of the airlock to allow the egress of the team outside.
The third example is the Radiation Modeling, which accounts for how often the Galactic Cosmic Ray (GCR) and Solar Energetic Particles (SEP) would occur during EVA. The cumulative dose is closely monitored in 3 specific periods of time, namely, the 30-day, the annual and the career lifetime of a settler.
As mars-sim loosely follows the Mars Direct Mission Plan by Robert Zubrin, there are 6 types of settlement templates to choose from. A 4-settler initial base is called a MDP Phase 1. A 8-settler base is MDP Phase 2. A 12-settler base is MDP Phase 3. A 24-settler base is designated as Alpha Base. Besides, players may build a Trading Outpost as well as a Mining Depot near sites with high mineral concentration.
In terms of economic modeling, mars-sim implements the Value Point (VP) system, which keeps track of the supply and demand on each good and resource. As there is no standard currency established on Mars yet, settlers barter trades with neighboring settlements by keeping track of the credits and deficit based on the VPs of the resources in exchange in each trading session.
Jobs and Missions
Settlers spend much of their time learning to live off the land. Assigning meaningful jobs to the settlers are vital to the health of the economy of the settlements. Settlers engage in various tasks such as maintenance, ensuring life support resources are well balanced, growing crops in greenhouses, making secondary food products, and manufacturing needed parts and equipment in workshops.
Settlers will also go out on field Missions to explore and study the surrounding landscapes, to prospect and mine minerals, and to trade with neighboring settlements, etc. They may even decide to migrate from one settlement to another.
Reliability and Malfunctions
The perils of living on Mars are very real. There are close to 30 types of Malfunctions that can strike. The failure rate, the Mean Time Between Failure (MTBF) and the reliability of parts are tracked real-time and updated dynamically based on field available data during the simulation.
Mars is a harsh world but is certainly less unforgiving than our Moon. Settlers come face-to-face with accidents, equipment malfunctions, illnesses, injuries, and even death. Survival depends on how well they work together, improve their survival skills and balance individual versus settlement needs. The reward of
As the settlers learn how to survive the hardship and build up their settlements, players are rewarded with the pure joy of participating in this grand social experiment of creating a new branch of human society on another planetary surface.
For a more detail description of this project, see our project website.
- Check out our wikis at GitHub.
- MacOS (known bugs in displaying certain fonts of some websites in Help Browser)
- Linux (cannot input text in text fields)
- Require Java 8 (u77 or above) for binaries compiled under Java 8
- Require Java 9/10 for binaries compiled under Java 9
As of r4945,
- Requires JRE 11 for running mars-sim
- Requires openjdk 11 or JDK 11 for compiling binary
Note 1 : Beginning Java 11, the JRE/JDK is decoupled from the graphic JavaFX API. For the JavaFX edition of mars-sim, make sure you also download and configure OpenJFK 11 SEPARATELY. See ticket #156 to read the discussions on how to set up mars-sim to run it under Java 11.
- The debian edition of mars-sim comes with debian installer for quick installation. However, you will have to install, configure and properly update the JDK or openJDK binary in your linux machine in order to run mars-sim. Please google to find out the most updated instructions for your distro.
The directory of JDK is at
Library/Java/JavaVirtualMachines/jdk-11.jdk/Contents/Home. See DZone for more instructions.
/usr/libexec/java_home -Vto find out which version of Java you have installed.
For Windows OS
Start a command prompt and type this
set PATH="C:\Program Files\Java\jre-11.0.3\bin";%PATH%.
PATHin the Environment Variables in Control Panel
Note 2 : The order of precedence inside `PATH` is crucial. The first available folder having Java executable inside will be the one to be loaded by Windows OS.
JAVA_HOMEto a JRE or JDK's destination such as
Note 3 : The BEST approach is to enable only one Java build (such as Java 11.0.3) inside `PATH` and remove all other folders referencing other java versions/builds.
- Remove any path similar to
PATHvariable. It can interfere with the correct version of Java that you would like to use.
Note 4 : Depending on the order of precedence in Path variable, `C:\ProgramData\Oracle\Java\javapath` can load the undesired version of jre/jdk, instead of the java version you prefer.
- Check if the correct version of Java is being enabled in the Java Control Panel in Windows's Control Panel.
Note 5 : To test the version of Java that your machine is using, type "java -version" in a terminal/command prompt.
- Current : https://github.com/mars-sim/mars-sim/issues
- Past/Archived : https://sourceforge.net/p/mars-sim/tickets/search/?q=status%3Awont-fix+or+status%3Aclosed
Help us by filling in the info below when submitting an issue
Describe the bug
- A clear and concise description of what the bug is.
- What area(s) are we dealing with ? [e.g. Construction, Mission, Resupply, Settlement Map, Mini-map, Saving/Loading Sim, System Exceptions in Command Prompt/Terminal, etc..]
- A clear and concise description of what you expected to happen.
- A clear and concise description of what you have actually seen.
- Steps to reproduce the problem
- If applicable, add screenshots to help explain your problem.
e.g. Include the followings :
a. Person Window showing various activity tabs
b. Settlement/Vehicle Window
c. Monitor Tool's showing People/Vehicle/Mission tabs
d. Settlement Map, etc.
Specifications (please complete the following information):
- OS version : [e.g. Windows 10, macOS 10.13, Ubuntu 14.04, etc.]
- Java version : [e.g. Oracle Java 8u171, openjdk 126.96.36.199-8.b10 and openjfx 8 etc.]
- mars-sim build version : [e.g. r4255, v3.1.0-p9_Java9, etc.]
- Add any other context about the problem here.
Note 1 : By providing the info above from the start, you help expedite the handling of the issue you submit.
Note 2 : if you double-click the jar file to start mars-sim and nothing shows up, it's possible that an instance of a JVM be created but it fails to load MainScene. In Windows OS, you may hit Ctrl+ESC to bring up the Task Manager and scroll down to see any "orphaned" instances of
Java(TM) Platform SE binaryrunning in the background. Be sure you clear them off the memory by right-clicking on it and choosing
How to contribute
We welcome anyone to contribute to mars-sim in terms of ideas, concepts and coding. If you would like to contribute to coding, see this wiki for developers. Also, we will answer your questions in our Gitter chatroom.
This project is licensed under the terms of the GPL v3.0 license.