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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/render_result.c
* \ingroup render
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h"
#include "BKE_appdir.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_hash_md5.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_camera.h"
#include "BKE_scene.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "intern/openexr/openexr_multi.h"
#include "render_result.h"
#include "render_types.h"
/********************************** Free *************************************/
static void render_result_views_free(RenderResult *res)
{
while (res->views.first) {
RenderView *rv = res->views.first;
BLI_remlink(&res->views, rv);
if (rv->rect32)
MEM_freeN(rv->rect32);
if (rv->rectz)
MEM_freeN(rv->rectz);
if (rv->rectf)
MEM_freeN(rv->rectf);
MEM_freeN(rv);
}
}
void render_result_free(RenderResult *res)
{
if (res == NULL) return;
while (res->layers.first) {
RenderLayer *rl = res->layers.first;
/* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
if (rl->acolrect) MEM_freeN(rl->acolrect);
if (rl->scolrect) MEM_freeN(rl->scolrect);
if (rl->display_buffer) MEM_freeN(rl->display_buffer);
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
if (rpass->rect) MEM_freeN(rpass->rect);
BLI_remlink(&rl->passes, rpass);
MEM_freeN(rpass);
}
BLI_remlink(&res->layers, rl);
MEM_freeN(rl);
}
render_result_views_free(res);
if (res->rect32)
MEM_freeN(res->rect32);
if (res->rectz)
MEM_freeN(res->rectz);
if (res->rectf)
MEM_freeN(res->rectf);
if (res->text)
MEM_freeN(res->text);
if (res->error)
MEM_freeN(res->error);
if (res->stamp_data)
MEM_freeN(res->stamp_data);
MEM_freeN(res);
}
/* version that's compatible with fullsample buffers */
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first)
BLI_remlink(lb, rr);
render_result_free(rr);
}
}
/********************************* multiview *************************************/
/* create a new views Listbase in rr without duplicating the memory pointers */
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
RenderView *rview;
if (dst == NULL || src == NULL)
return;
for (rview = src->views.first; rview; rview = rview->next) {
RenderView *rv;
rv = MEM_mallocN(sizeof(RenderView), "new render view");
BLI_addtail(&dst->views, rv);
BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
rv->rectf = rview->rectf;
rv->rectz = rview->rectz;
rv->rect32 = rview->rect32;
}
}
/* free the views created temporarily */
void render_result_views_shallowdelete(RenderResult *rr)
{
if (rr == NULL)
return;
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
}
static const char *name_from_passtype(int passtype, int channel)
{
if (passtype == SCE_PASS_COMBINED) {
if (channel == -1) return "Combined";
if (channel == 0) return "Combined.R";
if (channel == 1) return "Combined.G";
if (channel == 2) return "Combined.B";
return "Combined.A";
}
if (passtype == SCE_PASS_Z) {
if (channel == -1) return "Depth";
return "Depth.Z";
}
if (passtype == SCE_PASS_VECTOR) {
if (channel == -1) return "Vector";
if (channel == 0) return "Vector.X";
if (channel == 1) return "Vector.Y";
if (channel == 2) return "Vector.Z";
return "Vector.W";
}
if (passtype == SCE_PASS_NORMAL) {
if (channel == -1) return "Normal";
if (channel == 0) return "Normal.X";
if (channel == 1) return "Normal.Y";
return "Normal.Z";
}
if (passtype == SCE_PASS_UV) {
if (channel == -1) return "UV";
if (channel == 0) return "UV.U";
if (channel == 1) return "UV.V";
return "UV.A";
}
if (passtype == SCE_PASS_RGBA) {
if (channel == -1) return "Color";
if (channel == 0) return "Color.R";
if (channel == 1) return "Color.G";
if (channel == 2) return "Color.B";
return "Color.A";
}
if (passtype == SCE_PASS_EMIT) {
if (channel == -1) return "Emit";
if (channel == 0) return "Emit.R";
if (channel == 1) return "Emit.G";
return "Emit.B";
}
if (passtype == SCE_PASS_DIFFUSE) {
if (channel == -1) return "Diffuse";
if (channel == 0) return "Diffuse.R";
if (channel == 1) return "Diffuse.G";
return "Diffuse.B";
}
if (passtype == SCE_PASS_SPEC) {
if (channel == -1) return "Spec";
if (channel == 0) return "Spec.R";
if (channel == 1) return "Spec.G";
return "Spec.B";
}
if (passtype == SCE_PASS_SHADOW) {
if (channel == -1) return "Shadow";
if (channel == 0) return "Shadow.R";
if (channel == 1) return "Shadow.G";
return "Shadow.B";
}
if (passtype == SCE_PASS_AO) {
if (channel == -1) return "AO";
if (channel == 0) return "AO.R";
if (channel == 1) return "AO.G";
return "AO.B";
}
if (passtype == SCE_PASS_ENVIRONMENT) {
if (channel == -1) return "Env";
if (channel == 0) return "Env.R";
if (channel == 1) return "Env.G";
return "Env.B";
}
if (passtype == SCE_PASS_INDIRECT) {
if (channel == -1) return "Indirect";
if (channel == 0) return "Indirect.R";
if (channel == 1) return "Indirect.G";
return "Indirect.B";
}
if (passtype == SCE_PASS_REFLECT) {
if (channel == -1) return "Reflect";
if (channel == 0) return "Reflect.R";
if (channel == 1) return "Reflect.G";
return "Reflect.B";
}
if (passtype == SCE_PASS_REFRACT) {
if (channel == -1) return "Refract";
if (channel == 0) return "Refract.R";
if (channel == 1) return "Refract.G";
return "Refract.B";
}
if (passtype == SCE_PASS_INDEXOB) {
if (channel == -1) return "IndexOB";
return "IndexOB.X";
}
if (passtype == SCE_PASS_INDEXMA) {
if (channel == -1) return "IndexMA";
return "IndexMA.X";
}
if (passtype == SCE_PASS_MIST) {
if (channel == -1) return "Mist";
return "Mist.Z";
}
if (passtype == SCE_PASS_RAYHITS) {
if (channel == -1) return "Rayhits";
if (channel == 0) return "Rayhits.R";
if (channel == 1) return "Rayhits.G";
return "Rayhits.B";
}
if (passtype == SCE_PASS_DIFFUSE_DIRECT) {
if (channel == -1) return "DiffDir";
if (channel == 0) return "DiffDir.R";
if (channel == 1) return "DiffDir.G";
return "DiffDir.B";
}
if (passtype == SCE_PASS_DIFFUSE_INDIRECT) {
if (channel == -1) return "DiffInd";
if (channel == 0) return "DiffInd.R";
if (channel == 1) return "DiffInd.G";
return "DiffInd.B";
}
if (passtype == SCE_PASS_DIFFUSE_COLOR) {
if (channel == -1) return "DiffCol";
if (channel == 0) return "DiffCol.R";
if (channel == 1) return "DiffCol.G";
return "DiffCol.B";
}
if (passtype == SCE_PASS_GLOSSY_DIRECT) {
if (channel == -1) return "GlossDir";
if (channel == 0) return "GlossDir.R";
if (channel == 1) return "GlossDir.G";
return "GlossDir.B";
}
if (passtype == SCE_PASS_GLOSSY_INDIRECT) {
if (channel == -1) return "GlossInd";
if (channel == 0) return "GlossInd.R";
if (channel == 1) return "GlossInd.G";
return "GlossInd.B";
}
if (passtype == SCE_PASS_GLOSSY_COLOR) {
if (channel == -1) return "GlossCol";
if (channel == 0) return "GlossCol.R";
if (channel == 1) return "GlossCol.G";
return "GlossCol.B";
}
if (passtype == SCE_PASS_TRANSM_DIRECT) {
if (channel == -1) return "TransDir";
if (channel == 0) return "TransDir.R";
if (channel == 1) return "TransDir.G";
return "TransDir.B";
}
if (passtype == SCE_PASS_TRANSM_INDIRECT) {
if (channel == -1) return "TransInd";
if (channel == 0) return "TransInd.R";
if (channel == 1) return "TransInd.G";
return "TransInd.B";
}
if (passtype == SCE_PASS_TRANSM_COLOR) {
if (channel == -1) return "TransCol";
if (channel == 0) return "TransCol.R";
if (channel == 1) return "TransCol.G";
return "TransCol.B";
}
if (passtype == SCE_PASS_SUBSURFACE_DIRECT) {
if (channel == -1) return "SubsurfaceDir";
if (channel == 0) return "SubsurfaceDir.R";
if (channel == 1) return "SubsurfaceDir.G";
return "SubsurfaceDir.B";
}
if (passtype == SCE_PASS_SUBSURFACE_INDIRECT) {
if (channel == -1) return "SubsurfaceInd";
if (channel == 0) return "SubsurfaceInd.R";
if (channel == 1) return "SubsurfaceInd.G";
return "SubsurfaceInd.B";
}
if (passtype == SCE_PASS_SUBSURFACE_COLOR) {
if (channel == -1) return "SubsurfaceCol";
if (channel == 0) return "SubsurfaceCol.R";
if (channel == 1) return "SubsurfaceCol.G";
return "SubsurfaceCol.B";
}
return "Unknown";
}
static int passtype_from_name(const char *str)
{
if (STRPREFIX(str, "Combined"))
return SCE_PASS_COMBINED;
if (STRPREFIX(str, "Depth"))
return SCE_PASS_Z;
if (STRPREFIX(str, "Vector"))
return SCE_PASS_VECTOR;
if (STRPREFIX(str, "Normal"))
return SCE_PASS_NORMAL;
if (STRPREFIX(str, "UV"))
return SCE_PASS_UV;
if (STRPREFIX(str, "Color"))
return SCE_PASS_RGBA;
if (STRPREFIX(str, "Emit"))
return SCE_PASS_EMIT;
if (STRPREFIX(str, "Diffuse"))
return SCE_PASS_DIFFUSE;
if (STRPREFIX(str, "Spec"))
return SCE_PASS_SPEC;
if (STRPREFIX(str, "Shadow"))
return SCE_PASS_SHADOW;
if (STRPREFIX(str, "AO"))
return SCE_PASS_AO;
if (STRPREFIX(str, "Env"))
return SCE_PASS_ENVIRONMENT;
if (STRPREFIX(str, "Indirect"))
return SCE_PASS_INDIRECT;
if (STRPREFIX(str, "Reflect"))
return SCE_PASS_REFLECT;
if (STRPREFIX(str, "Refract"))
return SCE_PASS_REFRACT;
if (STRPREFIX(str, "IndexOB"))
return SCE_PASS_INDEXOB;
if (STRPREFIX(str, "IndexMA"))
return SCE_PASS_INDEXMA;
if (STRPREFIX(str, "Mist"))
return SCE_PASS_MIST;
if (STRPREFIX(str, "RayHits"))
return SCE_PASS_RAYHITS;
if (STRPREFIX(str, "DiffDir"))
return SCE_PASS_DIFFUSE_DIRECT;
if (STRPREFIX(str, "DiffInd"))
return SCE_PASS_DIFFUSE_INDIRECT;
if (STRPREFIX(str, "DiffCol"))
return SCE_PASS_DIFFUSE_COLOR;
if (STRPREFIX(str, "GlossDir"))
return SCE_PASS_GLOSSY_DIRECT;
if (STRPREFIX(str, "GlossInd"))
return SCE_PASS_GLOSSY_INDIRECT;
if (STRPREFIX(str, "GlossCol"))
return SCE_PASS_GLOSSY_COLOR;
if (STRPREFIX(str, "TransDir"))
return SCE_PASS_TRANSM_DIRECT;
if (STRPREFIX(str, "TransInd"))
return SCE_PASS_TRANSM_INDIRECT;
if (STRPREFIX(str, "TransCol"))
return SCE_PASS_TRANSM_COLOR;
if (STRPREFIX(str, "SubsurfaceDir"))
return SCE_PASS_SUBSURFACE_DIRECT;
if (STRPREFIX(str, "SubsurfaceInd"))
return SCE_PASS_SUBSURFACE_INDIRECT;
if (STRPREFIX(str, "SubsurfaceCol"))
return SCE_PASS_SUBSURFACE_COLOR;
return 0;
}
static void set_pass_name(char *passname, int passtype, int channel, const char *view)
{
const char delims[] = {'.', '\0'};
const char *sep;
const char *token;
size_t len;
const char *passtype_name = name_from_passtype(passtype, channel);
if (view == NULL || view[0] == '\0') {
BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME);
return;
}
len = BLI_str_rpartition(passtype_name, delims, &sep, &token);
if (sep) {
BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token);
}
else {
BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view);
}
}
/********************************** New **************************************/
static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
const char *typestr = name_from_passtype(passtype, -1);
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
BLI_addtail(&rl->passes, rpass);
rpass->passtype = passtype;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
set_pass_name(rpass->name, rpass->passtype, -1, viewname);
BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++)
IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false);
}
else {
float *rect;
int x;
rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr);
if (passtype == SCE_PASS_VECTOR) {
/* initialize to max speed */
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = PASS_VECTOR_MAX;
}
else if (passtype == SCE_PASS_Z) {
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = 10e10;
}
}
return rpass;
}
#ifdef WITH_CYCLES_DEBUG
const char *RE_debug_pass_name_get(int debug_type)
{
switch (debug_type) {
case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS:
return "BVH Traversal Steps";
case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES:
return "BVH Traversed Instances";
case RENDER_PASS_DEBUG_RAY_BOUNCES:
return "Ray Bounces";
}
return "Unknown";
}
int RE_debug_pass_num_channels_get(int UNUSED(debug_type))
{
/* Only single case currently, might be handy for further debug passes. */
return 1;
}
static RenderPass *render_layer_add_debug_pass(RenderResult *rr,
RenderLayer *rl,
int pass_type,
int debug_type,
const char *view)
{
const char *name = RE_debug_pass_name_get(debug_type);
int channels = RE_debug_pass_num_channels_get(debug_type);
RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view);
rpass->debug_type = debug_type;
BLI_strncpy(rpass->name,
name,
sizeof(rpass->name));
BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name));
return rpass;
}
int RE_debug_pass_type_get(Render *re)
{
return re->r.debug_pass_type;
}
#endif
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuffers, const char *layername, const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
RenderView *rv;
SceneRenderLayer *srl;
int rectx, recty;
int nr;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0)
return NULL;
rr = MEM_callocN(sizeof(RenderResult), "new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0; rr->renrect.xmax = rectx - 2 * crop;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop = crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
if (savebuffers) {
rr->do_exr_tile = true;
}
render_result_views_new(rr, &re->r);
/* check renderdata for amount of layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (layername && layername[0])
if (!STREQ(srl->name, layername))
continue;
if (re->r.scemode & R_SINGLE_LAYER) {
if (nr != re->r.actlay)
continue;
}
else {
if (srl->layflag & SCE_LAY_DISABLE)
continue;
}
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
rl->lay = srl->lay;
rl->lay_zmask = srl->lay_zmask;
rl->lay_exclude = srl->lay_exclude;
rl->layflag = srl->layflag;
rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
rl->pass_xor = srl->pass_xor;
rl->light_override = srl->light_override;
rl->mat_override = srl->mat_override;
rl->rectx = rectx;
rl->recty = recty;
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
rl->exrhandle = IMB_exr_get_handle();
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0])
if (!STREQ(view, viewname))
continue;
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
/* a renderlayer should always have a Combined pass*/
render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
if (srl->passflag & SCE_PASS_Z)
render_layer_add_pass(rr, rl, 1, SCE_PASS_Z, view);
if (srl->passflag & SCE_PASS_VECTOR)
render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR, view);
if (srl->passflag & SCE_PASS_NORMAL)
render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL, view);
if (srl->passflag & SCE_PASS_UV)
render_layer_add_pass(rr, rl, 3, SCE_PASS_UV, view);
if (srl->passflag & SCE_PASS_RGBA)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA, view);
if (srl->passflag & SCE_PASS_EMIT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT, view);
if (srl->passflag & SCE_PASS_DIFFUSE)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE, view);
if (srl->passflag & SCE_PASS_SPEC)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC, view);
if (srl->passflag & SCE_PASS_AO)
render_layer_add_pass(rr, rl, 3, SCE_PASS_AO, view);
if (srl->passflag & SCE_PASS_ENVIRONMENT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT, view);
if (srl->passflag & SCE_PASS_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT, view);
if (srl->passflag & SCE_PASS_SHADOW)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW, view);
if (srl->passflag & SCE_PASS_REFLECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT, view);
if (srl->passflag & SCE_PASS_REFRACT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT, view);
if (srl->passflag & SCE_PASS_INDEXOB)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB, view);
if (srl->passflag & SCE_PASS_INDEXMA)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA, view);
if (srl->passflag & SCE_PASS_MIST)
render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST, view);
if (rl->passflag & SCE_PASS_RAYHITS)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS, view);
if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view);
if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view);
if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view);
if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view);
if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view);
if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view);
if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view);
if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view);
if (srl->passflag & SCE_PASS_TRANSM_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view);
if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view);
if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view);
if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view);
#ifdef WITH_CYCLES_DEBUG
if (BKE_scene_use_new_shading_nodes(re->scene)) {
render_layer_add_debug_pass(rr, rl, SCE_PASS_DEBUG,
re->r.debug_pass_type, view);
}
#endif
}
}
/* sss, previewrender and envmap don't do layers, so we make a default one */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
/* duplicate code... */
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
rl->exrhandle = IMB_exr_get_handle();
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0])
if (strcmp(view, viewname) != 0)
continue;
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
/* a renderlayer should always have a Combined pass */
render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
}
/* note, this has to be in sync with scene.c */
rl->lay = (1 << 20) - 1;
rl->layflag = 0x7FFF; /* solid ztra halo strand */
rl->passflag = SCE_PASS_COMBINED;
re->r.actlay = 0;
}
/* border render; calculate offset for use in compositor. compo is centralized coords */
/* XXX obsolete? I now use it for drawing border render offset (ton) */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
return rr;
}
/* allocate osa new results for samples */
RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname)
{
int a;
if (re->osa == 0)
return render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
for (a = 0; a < re->osa; a++) {
RenderResult *rr = render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
BLI_addtail(lb, rr);
rr->sample_nr = a;
}
return lb->first;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderLayer *rl;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
int a;
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
rpass->passtype = passtype_from_name(str);
if (rpass->passtype == 0) printf("unknown pass %s\n", str);
rl->passflag |= rpass->passtype;
/* channel id chars */
for (a = 0; a < totchan; a++)
rpass->chan_id[a] = chan_id[a];
rpass->rect = rect;
if (view[0] != '\0') {
BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view);
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
BLI_strncpy(rpass->name, str, sizeof(rpass->name));
rpass->view_id = 0;
}
BLI_strncpy(rpass->view, view, sizeof(rpass->view));
BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name));
}
static void *ml_addview_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderView *rv;
rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
/* For stereo drawing we need to ensure:
* STEREO_LEFT_NAME == STEREO_LEFT_ID and
* STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
if (STREQ(str, STEREO_LEFT_NAME)) {
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
if (left_rv == NULL) {
BLI_addhead(&rr->views, rv);
}
else {
BLI_insertlinkafter(&rr->views, left_rv, rv);
}
}
else {
BLI_addtail(&rr->views, rv);
}
return rv;
}
static int order_render_passes(const void *a, const void *b)
{
// 1 if a is after b
RenderPass *rpa = (RenderPass *) a;
RenderPass *rpb = (RenderPass *) b;
if (rpa->passtype > rpb->passtype)
return 1;
else if (rpa->passtype < rpb->passtype)
return 0;
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME))
return 0;
else if (STREQ(rpb->view, STEREO_LEFT_NAME))
return 1;
/* right second */
if (STREQ(rpa->view, STEREO_RIGHT_NAME))
return 0;
else if (STREQ(rpb->view, STEREO_RIGHT_NAME))
return 1;
/* remaining in ascending id order */
return (rpa->view_id < rpb->view_id);
}
/* from imbuf, if a handle was returned and it's not a singlelayer multiview we convert this to render result */
RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
RenderLayer *rl;
RenderPass *rpass;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
rpass->rectx = rectx;
rpass->recty = recty;
if (rpass->channels >= 3) {
IMB_colormanagement_transform(rpass->rect, rpass->rectx, rpass->recty, rpass->channels,
colorspace, to_colorspace, predivide);
}
}
}
return rr;
}
void render_result_view_new(RenderResult *rr, const char *viewname)
{
RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_addtail(&rr->views, rv);
BLI_strncpy(rv->name, viewname, sizeof(rv->name));
}
void render_result_views_new(RenderResult *rr, RenderData *rd)
{
SceneRenderView *srv;
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if ((rd->scemode & R_MULTIVIEW)) {
for (srv = rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
continue;
render_result_view_new(rr, srv->name);
}
}
/* we always need at least one view */
if (BLI_listbase_count_ex(&rr->views, 1) == 0) {
render_result_view_new(rr, "");
}
}
/*********************************** Merge ***********************************/
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, tilex, tiley;
size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
if (rrpart->crop) { /* filters add pixel extra */
tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex);
copylen = tilex - 2 * rrpart->crop;
tiley -= 2 * rrpart->crop;
ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop);
target += pixsize * ofs;
}
else {
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
}
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* passes are allocated in sync */
for (rpass = rl->passes.first, rpassp = rlp->passes.first;
rpass && rpassp;
rpass = rpass->next)
{
/* renderresult have all passes, renderpart only the active view's passes */
if (strcmp(rpassp->name, rpass->name) != 0)
continue;
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
/* manually get next render pass */
rpassp = rpassp->next;
}
}
}
}
/* for passes read from files, these have names stored */
static char *make_pass_name(RenderPass *rpass, int chan)
{
static char name[EXR_PASS_MAXNAME];
int len;
BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
len = strlen(name);
name[len] = '.';
name[len + 1] = rpass->chan_id[chan];
name[len + 2] = 0;
return name;
}
/* called from within UI and render pipeline, saves both rendered result as a file-read result
* if multiview is true saves all views in a multiview exr
* else if view is not NULL saves single view
* else saves stereo3d
*/
bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, ImageFormatData *imf, const bool multiview, const char *view)
{
RenderLayer *rl;
RenderPass *rpass;
RenderView *rview;
void *exrhandle = IMB_exr_get_handle();
bool success;
int a, nr;
const char *chan_view = NULL;
int compress = (imf ? imf->exr_codec : 0);
size_t width, height;
const bool is_mono = view && !multiview;
const bool use_half_float = (imf != NULL) ? (imf->depth == R_IMF_CHAN_DEPTH_16) : false;
width = rr->rectx;
height = rr->recty;
if (imf && imf->imtype == R_IMF_IMTYPE_OPENEXR && multiview) {
/* single layer OpenEXR */
const char *RGBAZ[] = {"R", "G", "B", "A", "Z"};
for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
for (a = 0; a < 4; a++) {
IMB_exr_add_channel(exrhandle, "", RGBAZ[a],
rview->name, 4, 4 * width, rview->rectf + a,
use_half_float);
}
if (rview->rectz) {
/* Z pass is always stored as float. */
IMB_exr_add_channel(exrhandle, "", RGBAZ[4],
rview->name, 1, width, rview->rectz,
false);
}
}
}
}
else {
for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
if (is_mono) {
if (!STREQ(view, rview->name)) {
continue;
}
chan_view = "";
}
else {
/* if rendered only one view, we treat as a a non-view render */
chan_view = rview->name;
}
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
for (a = 0; a < 4; a++) {
IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a),
chan_view, 4, 4 * width, rview->rectf + a,
use_half_float);
}
}
}
/* add layers/passes and assign channels */
for (rl = rr->layers.first; rl; rl = rl->next) {
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
if (is_mono) {
if (!STREQ(view, rpass->view)) {
continue;
}
chan_view = "";
}
else {
/* if rendered only one view, we treat as a a non-view render */
chan_view = (nr > 1 ? rpass->view :"");
}
for (a = 0; a < xstride; a++) {
if (rpass->passtype) {
IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view,
xstride, xstride * width, rpass->rect + a,
rpass->passtype == SCE_PASS_Z ? false : use_half_float);
}
else {
IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view,
xstride, xstride * width, rpass->rect + a,
use_half_float);
}
}
}
}
}
errno = 0;
BLI_make_existing_file(filename);
if (IMB_exr_begin_write(exrhandle, filename, width, height, compress, rr->stamp_data)) {
IMB_exr_write_channels(exrhandle);
success = true;
}
else {
/* TODO, get the error from openexr's exception */
BKE_reportf(reports, RPT_ERROR, "Error writing render result, %s (see console)", strerror(errno));
success = false;
}
IMB_exr_close(exrhandle);
return success;
}
/**************************** Single Layer Rendering *************************/
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be NULL... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = NULL;
}
/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
void render_result_single_layer_end(Render *re)
{
SceneRenderLayer *srl;
RenderLayer *rlpush;
RenderLayer *rl;
int nr;
if (re->result == NULL) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult)
return;
if (re->pushedresult->rectx == re->result->rectx && re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
rl = re->result->layers.first;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (nr == re->r.actlay) {
BLI_addtail(&re->result->layers, rl);
}
else {
rlpush = RE_GetRenderLayer(re->pushedresult, srl->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = NULL;
}
/************************* EXR Tile File Rendering ***************************/
static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
RenderLayer *rlp, *rl;
RenderPass *rpassp;
int offs, partx, party;
BLI_lock_thread(LOCK_IMAGE);
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
if (rrpart->crop) { /* filters add pixel extra */
offs = (rrpart->crop + rrpart->crop * rrpart->rectx);
}
else {
offs = 0;
}
/* passes are allocated in sync */
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
const int xstride = rpassp->channels;
int a;
char passname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
set_pass_name(passname, rpassp->passtype, a, rpassp->view);
IMB_exr_set_channel(rl->exrhandle, rlp->name, passname,
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
}
party = rrpart->tilerect.ymin + rrpart->crop;
partx = rrpart->tilerect.xmin + rrpart->crop;
for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
rl = RE_GetRenderLayer(rr, rlp->name);
/* should never happen but prevents crash if it does */
BLI_assert(rl);
if (UNLIKELY(rl == NULL)) {
continue;
}
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname);
}
BLI_unlock_thread(LOCK_IMAGE);
}
void render_result_save_empty_result_tiles(Render *re)
{
RenderPart *pa;
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_clear_channels(rl->exrhandle);
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status != PART_STATUS_READY) {
int party = pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx = pa->disprect.xmin - re->disprect.xmin + pa->crop;
IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname);
}
}
}
}
}
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
char str[FILE_MAX];
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
}
}
}
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re)
{
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
rr->do_exr_tile = false;
}
render_result_free_list(&re->fullresult, re->result);
re->result = NULL;
render_result_exr_file_read_sample(re, 0);
}
/* save part into exr file */
void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next)
save_render_result_tile(rr, rrpart, viewname);
}
/* path to temporary exr file */
void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath)
{
char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100];
const char *fi = BLI_path_basename(G.main->name);
if (sample == 0) {
BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname);
}
else {
BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample);
}
/* Make name safe for paths, see T43275. */
BLI_filename_make_safe(name);
BLI_make_file_string("/", filepath, BKE_tempdir_session(), name);
}
/* only for temp buffer, makes exact copy of render result */
int render_result_exr_file_read_sample(Render *re, int sample)
{
RenderLayer *rl;
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
bool success = true;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, sample, str);
printf("read exr tmp file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, rl, str)) {
printf("cannot read: %s\n", str);
success = false;
}
}
return success;
}
/* called for reading temp files, and for external engines */
int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, const char *filepath)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
}
if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
if (rr)
printf("error in reading render result: dimensions don't match\n");
else
printf("error in reading render result: NULL result pointer\n");
IMB_exr_close(exrhandle);
return 0;
}
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl)
continue;
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
char passname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
set_pass_name(passname, rpass->passtype, a, rpass->view);
IMB_exr_set_channel(exrhandle, rl->name, passname,
xstride, xstride * rectx, rpass->rect + a);
}
set_pass_name(rpass->name, rpass->passtype, -1, rpass->view);
}
}
IMB_exr_read_channels(exrhandle);
IMB_exr_close(exrhandle);
return 1;
}
static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
char path_hexdigest[33];
/* If root is relative, use either current .blend file dir, or temp one if not saved. */
if (G.main->name[0]) {
BLI_split_dirfile(G.main->name, dirname, filename, sizeof(dirname), sizeof(filename));
BLI_replace_extension(filename, sizeof(filename), ""); /* strip '.blend' */
BLI_hash_md5_buffer(G.main->name, strlen(G.main->name), path_digest);
}
else {
BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
BLI_strncpy(filename, "UNSAVED", sizeof(filename));
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
/* Default to *non-volatile* tmp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
BLI_snprintf(filename_full, sizeof(filename_full), "cached_RR_%s_%s_%s.exr",
filename, sce->id.name + 2, path_hexdigest);
BLI_make_file_string(dirname, r_path, root, filename_full);
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
RE_WriteRenderResult(NULL, rr, str, NULL, true, NULL);
}
/* For cache, makes exact copy of render result */
bool render_result_exr_file_cache_read(Render *re)
{
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
char *root = U.render_cachedir;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
/* First try cache. */
render_result_exr_file_cache_path(re->scene, root, str);
printf("read exr cache file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, NULL, str)) {
printf("cannot read: %s\n", str);
return false;
}
return true;
}
/*************************** Combined Pixel Rect *****************************/
ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd, const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
RenderView *rv = RE_RenderViewGetById(rr, view_id);
/* if not exists, BKE_imbuf_write makes one */
ibuf->rect = (unsigned int *) rv->rect32;
ibuf->rect_float = rv->rectf;
ibuf->zbuf_float = rv->rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = rd->dither_intensity;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->rect) {
if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
ibuf->rect_float = NULL;
}
else {
IMB_float_from_rect(ibuf);
}
}
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}
}
/* color -> grayscale */
/* editing directly would alter the render view */
if (rd->im_format.planes == R_IMF_PLANES_BW) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void RE_render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (ibuf->rect_float) {
if (!rv->rectf)
rv->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
memcpy(rv->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
MEM_SAFE_FREE(rv->rect32);
}
else if (ibuf->rect) {
if (!rv->rect32)
rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
MEM_SAFE_FREE(rv->rectf);
}
}
void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rectf)
memset(rv->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
else if (rv->rect32)
memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
else
rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rectx, int recty,
const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings,
const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rect32)
memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
else if (rv->rectf)
IMB_display_buffer_transform_apply((unsigned char *) rect, rv->rectf, rr->rectx, rr->recty, 4,
view_settings, display_settings, true);
else
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
/*************************** multiview functions *****************************/
bool RE_HasFakeLayer(RenderResult *res)
{
RenderView *rv;
if (res == NULL)
return false;
rv = res->views.first;
if (rv == NULL)
return false;
return (rv->rect32 || rv->rectf);
}
bool RE_RenderResult_is_stereo(RenderResult *res)
{
if (! BLI_findstring(&res->views, STEREO_LEFT_NAME, offsetof(RenderView, name)))
return false;
if (! BLI_findstring(&res->views, STEREO_RIGHT_NAME, offsetof(RenderView, name)))
return false;
return true;
}
RenderView *RE_RenderViewGetById(RenderResult *res, const int view_id)
{
RenderView *rv = BLI_findlink(&res->views, view_id);
BLI_assert(res->views.first);
return rv ? rv : res->views.first;
}
RenderView *RE_RenderViewGetByName(RenderResult *res, const char *viewname)
{
RenderView *rv = BLI_findstring(&res->views, viewname, offsetof(RenderView, name));
BLI_assert(res->views.first);
return rv ? rv : res->views.first;
}