Queued JSON-RPC client and server. Works as normal RPC server, but through queue interface, so allows highly scalable, distributed and asynchronous remote API implementation and fast data processing. It's based on EventMachine and Beanstalk, so it's fast and thread safe.
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QRPC currently implements queued JSON-RPC both client and server which works as normal RPC server, but through queue interface, so allows highly scalable, distributed and asynchronous remote API implementation and fast data processing.

It's based on eventmachine and beanstalkd so it's fast and thread safe.


It utilizes JSON-RPC protocol in versions both 1.1 and 2.0. Adds special data member qrpc with few options appropriate for queue processing. Typicall request looks in Ruby hash notation like:

    "jsonrpc" => "2.0",
    "method" => "subtract",
    "params" => [2, 1],
    "id" => <some unique job id>,
    "qrpc" => {
        "version" => "1.0",
        "client" => <some unique client id>,
        "priority" => 30

The last priority member is optional, others are expected to be present including them which are optional in classic JSON-RPC. Default priority is 50.

Typical response looks like:

    "jsonrpc" => "2.0",
    "result" => 1,
    "id" => <some unique job id>,
    "qrpc" => {
        "version" => "1.0",

And in case of exception:

    "jsonrpc" => "2.0",
    "error" => {
        "code" => <some code>,
        "message" => <some message>,
        "data" => {
            "name" => <exception class name>,
            "message" => <exception message>,
            "backtrace" => <array of Base64 encoded strings>,
            "dump" => {
                "raw" => <Base 54 encoded marshaled exception object>,
                "format" => "ruby"
    "id" => <some unique job id>,
    "qrpc" => {
        "version" => "1.0",

Both backtrace and dump members are optional.

Server Usage

Usage is simple. Look example:

require "qrpc/server"
require "qrpc/locator"

class Foo
    def subtract(x, y)
        x - y

server = QRPC::Server::new Foo::new
server.listen! QRPC::Locator::new "test"

This creates an instance of Foo which will serve as API, creates locator of the queue test at default server localhost:11300. Queue name will be remapped to the real name qrpc-test-input. After call to #listen!, it will run eventmachine and start listening for calls. If you want to run it inside already run eventmachine, simply call #start_listening with the same parameters.

Calls processing is thread safe because of eventmachine concept similar to fibers. Default number at one time processed jobs is 20, but it can be changed by setting :max_jobs => <number> to #listen! or #start_listening.

The #precall and #postcall handlers are supported on the API class called if API responds to them. Currently, they don't receive any parameters and are intended for simple call initialization only.

Reponse will be put to the same queue server, to queue named qrpc-<client identifier>-output, with structure described above.

Client Usage

Client usage is simple too. Look example:

require "eventmachine"
require "qrpc/client"
require "qrpc/locator"

EM::run do
    client = QRPC::Client::new QRPC::Locator::new "test"
    client.subtract(2, 3) { |result| puts result }  # prints out -1

This connects to the test queue at default server localhost:11300, puts request to the real queue name qrpc-test-input and waits and then prints the result from qrpc-<client-id>-output queue. In case of multiple requests should be noted, results can arrive in any order because, of sure, QRPC is pseudo-fibered and asynchronous from its principle.

Client is implemented as evented too, but in case of need you can implement another one with non-evented interface using whatever beanstalkd client you like of sure.


  1. Fork it.
  2. Create a branch (git checkout -b 20101220-my-change).
  3. Commit your changes (git commit -am "Added something").
  4. Push to the branch (git push origin 20101220-my-change).
  5. Create an Issue with a link to your branch.
  6. Enjoy a refreshing Diet Coke and wait.


Copyright © 2011-2012 Martin Kozák. See LICENSE.txt for further details.