Type-safe CAAnimation wrapper. It makes preventing to set wrong type values.
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TheAnimation.podspec

README.md

TheAnimation

Platform Language Carthage Version License CI Status

TheAnimation is Type-safe CAAnimation wrapper.

Introduction

For example, if you want to animate backgroundColor with CABasicAnimation, you need to consider type because fromValue property and so on are Any?.

If you use BasicAnimation of TheAnimation, you can animate backgroundColor without considering type! (AnimationKeyPaths.backgroundColor is AnimationKeyPath<CGColor> type.)

Usage

The way of making an animation is almost similar CAAnimation. But you need to use animation.animate(in:) method instead of using layer.add(_:forKey:).

let view = UIView()

let animation = BasicAnimation(keyPath: .opacity)
animation.fromValue = 0
animation.toValue   = 1
animation.duration  = 1
animation.animate(in: view)

animation.animate(in:) returns AnimaitonCanceller. You can cancel an animation with it.

let canceller = animation.animate(in: view)
canceller.cancelAnimation()

Example

To run the example project, clone the repo, and open Example directory.

Correspondence Table

CAAnimation TheAnimation
CAPropertyAnimation PropertyAnimation
CABasicAnimation BasicAnimation
CAKeyframeAnimation KeyframeAnimation
CASpringAnimation SpringAnimation
CATransition TransitionAnimation
CAAnimationGroup AnimationGroup

Add new AnimationKeyPath

You can add AnimationKeyPath like this.

extension AnimationKeyPaths {
    static let newKeyPath = AnimationKeyPath<CGFloat>(keyPath: "abcd")
}

Requirements

  • Xcode 9.3
  • iOS 9 or greater
  • tvOS 9 or greater
  • macOS 10.11 or greater
  • Swift 4.2 (since 0.3.0)

Installation

Carthage

If you’re using Carthage, simply add TheAnimation to your Cartfile:

github "marty-suzuki/TheAnimation"

CocoaPods

TheAnimation is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'TheAnimation'

Author

marty-suzuki, s1180183@gmail.com

License

TheAnimation is available under the MIT license. See the LICENSE file for more info.