Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
branch: master
Fetching contributors…

Octocat-spinner-32-eaf2f5

Cannot retrieve contributors at this time

file 249 lines (213 sloc) 8.083 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248
use v6;
use Test::Ix;
use Test;
use Druid::Game;
use Druid::Player;

my @tests =
    'the player to move' => [
        'is vertical at the beginning of the game',
        'is horizontal after the first move',
        'alternates with every move',
    ],
    'a sarsen move' => [
        'must have a certain syntax',
        'must be within the limits of the board',
        'can be made directly on the ground',
        'can be made on top of the same color',
        'can not be made on top of another color',
    ],
    'a lintel move' => [
        'must have a certain syntax',
        'must be within the limits of the board',
        'can not be made directly on the ground',
        'must be made two units apart',
        'must have support at both ends',
        'can not have less than two friendly stones under it',
        'can not have more than two friendly stones under it',
        'can form a bridge',
        'can claim enemy territory',
    ],
    'swapping' => [
        'is allowed as the second move',
        'is not allowed as the first move',
        'is not allowed after the second move',
        'exchanges the colors of the players',
        "makes it the second player's turn again",
    ],
    'passing' => [
        'does not change the board',
        "makes it the other player's turn",
        'twice ends the game',
    ],
    'resigning' => [
        'must have a certain syntax',
        'does not change the board',
        'ends the game',
    ],
    'a chain' => [
        "wins the game if it connects a player's edges",
        "does not win the game if it connects the enemy's edges",
    ]
;

my &*before = sub {
    my Druid::Game $game .= new(:size(3));
    # XXX: Maybe we should mock these instead of depending on Druid::Player.
    my Druid::Player ($player1, $player2)
        = map { Druid::Player.new(:game($game), :color($_)) }, 1, 2;

    return ($game, $player1, $player2);
}

my &*the-player-to-move-is-vertical-at-the-beginning-of-the-game = sub {
    is $^game.player-to-move, 1,
       "the player to move is vertical at the beginning of the game";
}

my &*the-player-to-move-is-horizontal-after-the-first-move = sub {
    $^game.make-move('a1');
    is $game.player-to-move, 2,
        "the player to move is horizontal after the first move";
}

my &*the-player-to-move-alternates-with-every-move = sub {
    $^game; # must mention it outside of the gather
    my @move-order = gather for ^10 {
        take 0+$game.player-to-move;
        $game.make-move('a1');
        take 0+$game.player-to-move;
        $game.make-move('b1');
    };
    is @move-order, [(1, 2) xx 10],
        "the player to move alternates with every move";
}

my &*a-sarsen-move-must-have-a-certain-syntax = sub {
    ok (!defined $^game.make-move("1a")),
        "a sarsen move must have a certain syntax";
}

my &*a-sarsen-move-must-be-within-the-limits-of-the-board = sub {
    ok (!defined $^game.make-move("a5")),
        "a sarsen move must be within the limits of the board";
}

my &*a-sarsen-move-can-be-made-directly-on-the-ground = sub {
    ok (defined $^game.make-move("b2")),
        "a sarsen move can be made directly on the ground";
}

my &*a-sarsen-move-can-be-made-on-top-of-the-same-color = sub {
    $^game.make-move($_) for <b2 a1>;
    ok (defined $game.make-move("b2")),
        "a sarsen move can be made on top of the same color";
}

my &*a-sarsen-move-can-not-be-made-on-top-of-another-color = sub {
    $^game.make-move($_) for <b2 a1>;
    ok (!defined $game.make-move("a1")),
        "a sarsen move can not be made on top of another color";
}

my &*a-lintel-move-must-have-a-certain-syntax = sub {
    ok (!defined $^game.make-move("a3-3c")),
        "a lintel move must have a certain syntax";
}

my &*a-lintel-move-must-be-within-the-limits-of-the-board = sub {
    ok (!defined $^game.make-move("a4-c4")),
        "a lintel move must be within the limits of the board";
}

my &*a-lintel-move-can-not-be-made-directly-on-the-ground = sub {
    ok (!defined $^game.make-move("a1-c1")),
        "a lintel move can not be made directly on the ground";
}

my &*a-lintel-move-must-be-made-two-units-apart = sub {
    $^game.make-move($_) for <a1 a3 b1>;
    ok (!defined $game.make-move("a1-b1")),
        "a lintel move must be made two units apart";
}

my &*a-lintel-move-must-have-support-at-both-ends = sub {
    $^game.make-move($_) for <a1 a3>;
    ok (!defined $game.make-move("a1-c1")),
        "a lintel move must have support at both ends";
}

my &*a-lintel-move-can-not-have-less-than-two-friendly-stones-under-it = sub {
    $^game.make-move($_) for <a1 b1 a3 c1>;
    ok (!defined $game.make-move('a1-c1')),
        "a lintel move can not have less than two friendly stones under it";
}

my &*a-lintel-move-can-not-have-more-than-two-friendly-stones-under-it = sub {
    $^game.make-move($_) for <a1 a3 b1 b3 c1 c3>;
    ok (!defined $game.make-move('a1-c1')),
        "a lintel move can not have more than two friendly stones under it";
}

my &*a-lintel-move-can-form-a-bridge = sub {
    $^game.make-move($_) for <a2 a1 c2 c1>;
    ok (defined $game.make-move('a2-c2')), "a lintel move can form a bridge";
}

my &*a-lintel-move-can-claim-enemy-territory = sub {
    $^game.make-move($_) for <a1 a3 b1 c1>;
    ok (defined $game.make-move('a1-c1')),
        "a lintel move can claim enemy territory";
}

my &*swapping-is-allowed-as-the-second-move = sub {
    $^game.make-move('a1');
    ok (defined $game.make-move('swap')),
        "swapping is allowed as the second move";
}

my &*swapping-is-not-allowed-as-the-first-move = sub {
    ok (!defined $^game.make-move('swap')),
        "swapping is not allowed as the first move";
}

my &*swapping-is-not-allowed-after-the-second-move = sub {
    $^game.make-move($_) for <a1 a2>;
    ok (!defined $^game.make-move('swap')),
        "swapping is not allowed after the second move";
}

my &*swapping-exchanges-the-colors-of-the-players = sub {
    $^game.make-move($_) for <a1 swap>;
    ok $^player1.color == 2 && $^player2.color == 1,
        "swapping exchanges the colors of the players";
}

my &*swapping-makes-it-the-second-player's-turn-again = sub {
$^game.make-move($_) for <a1 swap>;
is $game.player-to-move, 2,
"swapping makes it the second player's turn again";
}

my &*passing-does-not-change-the-board = sub {
$^game.make-move($_) for <a2 b3 c1 b3>;
my @heights-snapshot = $game.heights;
my @colors-snapshot = $game.colors;
$game.make-move('pass');
ok @heights-snapshot eqv $game.heights
|| @colors-snapshot eqv $game.colors,
"passing does not change the board";
}

my &*passing-makes-it-the-other-player's-turn = sub {
$^game.make-move('pass');
is $game.player-to-move, 2,
"passing makes it the other player's turn";
}

my &*passing-twice-ends-the-game = sub {
$^game.make-move($_) for <pass pass>;
ok $game.finished, "passing twice ends the game";
}

my &*resigning-must-have-a-certain-syntax = sub {
ok (defined $^game.make-move('resign')),
"resigning must have a certain syntax";
}

my &*resigning-does-not-change-the-board = sub {
$^game.make-move($_) for <a2 b3 c1 b3>;
my @heights-snapshot = $game.heights;
my @colors-snapshot = $game.colors;
$game.make-move('resign');
ok @heights-snapshot eqv $game.heights
|| @colors-snapshot eqv $game.colors,
"resigning does not change the board";
}

my &*resigning-ends-the-game = sub {
$^game.make-move('resign');
ok $game.finished, "resigning ends the game";
}

my &*a-chain-wins-the-game-if-it-connects-a-player's-edges = sub {
    $^game.make-move($_) for <b1 b2 c1 b2 c2 b2 c3>;
    ok $game.finished,
        "a chain wins the game if it connects a player's edges";
}

my &*a-chain-does-not-win-the-game-if-it-connects-the-enemy's-edges = sub {
$^game.make-move($_) for <a2 b1 b2 b1 c2>;
ok !$game.finished,
"a chain does not win the game if it connects the enemy's edges";
}

plan count-tests(@tests);
run-tests(@tests);

# vim: filetype=perl6
Something went wrong with that request. Please try again.