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Commits on Feb 14, 2009
Commits on Feb 13, 2009
  1. added Druid::Player::Computer::Shorty

    and tests. and symlinked in Test.pm from the Rakudo dir. honestly, I don't
    know if I want to do that; it's the Right Thing, but the Test.pm in November
    is so much better...
    committed Feb 11, 2009
Commits on Feb 11, 2009
  1. de-commented check for $!game definedness

    now that [perl #62894] is fixed. jonathan++
    committed Feb 11, 2009
  2. s/Game_/Game/, jonathan++

    committed Feb 11, 2009
Commits on Feb 8, 2009
  1. fixed typo in README

    committed Feb 8, 2009
Commits on Feb 4, 2009
Commits on Feb 3, 2009
  1. the drawing algorithm now erases borders

    When two adjacent stones one the same level have the same color, the border
    between them is erased. This makes blocks of same-colored pieces look visually
    grouped.
    committed Feb 3, 2009
  2. simplified parameters to &put

    committed Feb 3, 2009
Commits on Feb 2, 2009
Commits on Jan 31, 2009
  1. added vim filetype comments

    committed Jan 31, 2009
  2. added missing 'use' statements

    committed Jan 31, 2009
  3. more 'handles' conversion

    committed Jan 31, 2009
  4. fixed type inconsistent with 'handles'

    It's not Druid::Game::Subject that owns those methods, it's Druid::Game_
    committed Jan 31, 2009
  5. fixed the problem with the who-won algorithm

    ...by not being so attached to a custom-made class. A simple hash worked
    just as well.
    committed Jan 31, 2009
  6. separated out most player logic into Druid::Player

    more accurately, into Druid::Player::Human and Druid::Player::Computer,
    with the common parts residing in Druid::Player.
    committed Jan 31, 2009
Commits on Jan 29, 2009
  1. added forgotten 'use'

    committed Jan 29, 2009
  2. added new instructions in README

    These mention aliasing 'perl6', PERL6LIB and the segmentation fault.
    committed Jan 29, 2009
Commits on Jan 28, 2009
  1. separated board code into Druid::Board::Text

    some slight duplication results. will get better again when another block of
    code is separated out into Druid::Game.
    committed Jan 28, 2009
Commits on Jan 27, 2009
  1. various non-intrusive changes

    committed Jan 27, 2009
Commits on Jan 26, 2009