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1 parent 7c53bb0 commit dcd997b4f476169d2abbc23d84aaa6c1b021caf0 @masak committed Jul 30, 2012
@@ -97,7 +97,7 @@ structure is hopefully there.
* [2012-07-27](http://strangelyconsistent.org/blog/july-27-2012-triggering-doom-and-dying): triggering doom and dying (pedestal, butterfly, walls)
* [2012-07-28](http://strangelyconsistent.org/blog/july-28-2012-moving-around-iii-movement-synonyms): moving around III (movement synonyms)
* [2012-07-29](http://strangelyconsistent.org/blog/july-29-2012-verb-synonyms): verb synonyms
-* 2012-07-30: tying up various loose ends
+* [2012-07-30](http://strangelyconsistent.org/blog/july-30-2012-tying-up-various-loose-ends): tying up various loose ends
* 2012-07-31: the finished game
Stand by, blog post number one is already in the pipeline.
@@ -0,0 +1,47 @@
+---
+title: July 30 2012 — tying up various loose ends
+author: Carl Mäsak
+created: 2012-07-31T00:03:42+02:00
+---
+Seems I was wise enough to plan a day or two of general cleaning up at the end
+of this month. I'm making good use of those days now.
+
+I'm now idly playing the game, finding stuff that comes up wrong, and fixing
+them. The number of things I'm finding tells me there aren't enough of you
+trying the game out and finding stuff. I encourage you to try it; the game is
+complete now, and all the bugs you find are trophies you can carry with pride.
+
+Today's work:
+
+* Made the hanoi game [actually exist in the adventure
+ game](https://github.com/masak/crypt/commit/3aadbbfecbd721fe8827db2faf6858c50dc0ba37).
+ Should've done this from the beginning. Makes the boundary between the
+ contexts cleaner.
+* Tried out the hanoi game on the CLI, and found a few bugs, [which I
+ fixed](https://github.com/masak/crypt/commit/e67c6b00aee6042606eee62662a20096f5e6a5b5).
+* Noticed that you can't unlock the hanoi achievement by placing the tiny disk
+ on the right rod, something that should clearly work. [Fixed
+ that](https://github.com/masak/crypt/commit/8a48e3600e7901dc9f76810a551a80303c2d0777).
+ (Yes, I had this issue in the hanoi game itself, and now I had it again. I
+ could have avoided the repeat by implementing sagas, I think. But I haven't yet.)
+* I got "You already have the tiny disk" after taking, putting back, and
+ attempting to take the tiny disk again. Seems there was an event applier
+ missing in `Adventure::Engine`. [Fixed
+ that](https://github.com/masak/crypt/commit/a561385dae8270acb9f113ad3395b262ce89b239).
+* Another embarassing one: I put the tiny disk on the pedestal... and the hanoi
+ game state gets printed. [Fixed that
+ too](https://github.com/masak/crypt/commit/f98518be7936ea8234b5ec5571e5ffc9ef364467).
+ Apparently, I suck at programming.
+* Didn't get any feedback when putting the tiny disk on the pedestal and
+ avoiding certain doom. [Fixed
+ that](https://github.com/masak/crypt/commit/236f76eaec337bc111ab1507ddff6163df05bd81).
+* Finally, [the CLI should
+ exit](https://github.com/masak/crypt/commit/5e290dd3b77338e13d576492f72fe915a548b738)
+ when the game finishes. Now it does.
+
+I can also happily report that I've played the whole game through on the CLI.
+So has lue++. So should you.
+
+I meant to split the different parts of the game into modules today. But I'm
+out of time, so I'll do that tomorrow instead. In the meantime, find bugs and
+report them to me. I know you want to.

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