Highlights: updated launch options, character and igpu optimizations and a crash fix
-force_vendor_id 0x10DE -force_device_id 0x1180from the launch options list as flame particle workarounds are not needed since the November 7, 2017 patch
- Disabled clipping entities by default to save CPU time at the cost of slightly increased GPU work
- Enabled level flushing by default to prevent crashes people were experiencing on map loads. If you were not experiencing these crashes, it is fine to use
- Disabled async model info loading and increase model data loaded. This increases map load times by a bit, but improves performance with many models on screen and prevents some drops.
- Enabled occlusion and entity clipping to reduce GPU workload at the cost of CPU