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| /* main.c - this file is part of DeSmuME | |
| * | |
| * Copyright (C) 2006,2007 DeSmuME Team | |
| * Copyright (C) 2007 Pascal Giard (evilynux) | |
| * Copyright (C) 2009 Yoshihiro (DsonPSP) | |
| * This file is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License as published by | |
| * the Free Software Foundation; either version 2, or (at your option) | |
| * any later version. | |
| * | |
| * This file is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| * GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program; see the file COPYING. If not, write to | |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| * Boston, MA 02111-1307, USA. | |
| */ | |
| #include <psp2/ctrl.h> | |
| #include <psp2/touch.h> | |
| #include <psp2/display.h> | |
| #include <psp2/power.h> | |
| #include <psp2/kernel/processmgr.h> | |
| #include "video.h" | |
| #include "input.h" | |
| #include "menu.h" | |
| #include "sound.h" | |
| #include "config.h" | |
| #include <stdio.h> | |
| #include <malloc.h> | |
| #include "../MMU.h" | |
| #include "../NDSSystem.h" | |
| #include "../debug.h" | |
| #include "../render3D.h" | |
| #include "../rasterize.h" | |
| #include "../saves.h" | |
| #include "../mic.h" | |
| #include "../SPU.h" | |
| #define FRAMESKIP 1 | |
| volatile bool execute = FALSE; | |
| GPU3DInterface *core3DList[] = { | |
| &gpu3DNull, | |
| &gpu3DRasterize, | |
| NULL | |
| }; | |
| SoundInterface_struct *SNDCoreList[] = { | |
| &SNDDummy, | |
| &SNDDummy, | |
| &SNDVITA, | |
| NULL | |
| }; | |
| const char * save_type_names[] = { | |
| "Autodetect", | |
| "EEPROM 4kbit", | |
| "EEPROM 64kbit", | |
| "EEPROM 512kbit", | |
| "FRAM 256kbit", | |
| "FLASH 2mbit", | |
| "FLASH 4mbit", | |
| NULL | |
| }; | |
| static void desmume_cycle() | |
| { | |
| input_UpdateKeypad(); | |
| input_UpdateTouch(); | |
| NDS_exec<false>(); | |
| if(UserConfiguration.soundEnabled) | |
| SPU_Emulate_user(); | |
| } | |
| extern "C" { | |
| int scePowerSetArmClockFrequency(int freq); | |
| } | |
| #define FPS_CALC_INTERVAL 1000000 | |
| static unsigned int frames = 0; | |
| static inline void calc_fps(char fps_str[32]) | |
| { | |
| static SceKernelSysClock old = 0; | |
| SceKernelSysClock now; | |
| SceKernelSysClock diff; | |
| float fps; | |
| sceKernelGetProcessTime(&now); | |
| diff = now - old; | |
| if (diff >= FPS_CALC_INTERVAL) { | |
| fps = frames / ((diff/1000)/1000.0f); | |
| sprintf(fps_str, "FPS: %.2f", fps); | |
| frames = 0; | |
| sceKernelGetProcessTime(&old); | |
| } | |
| frames++; | |
| } | |
| int main() | |
| { | |
| char fps_str[32] = {0}; | |
| scePowerSetArmClockFrequency(444); | |
| sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG); | |
| sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, 1); | |
| video_Init(); | |
| char *filename = menu_FileBrowser(); | |
| if(!filename) | |
| goto exit; | |
| struct NDS_fw_config_data fw_config; | |
| NDS_FillDefaultFirmwareConfigData(&fw_config); | |
| NDS_Init(); | |
| NDS_3D_ChangeCore(1); | |
| backup_setManualBackupType(0); | |
| if(UserConfiguration.jitEnabled){ | |
| CommonSettings.use_jit = true; | |
| CommonSettings.jit_max_block_size = 60; // Some games can be higher but let's not make it even more unstable | |
| } | |
| if (NDS_LoadROM(filename) < 0) { | |
| goto exit; | |
| } | |
| execute = true; | |
| int i; | |
| if(UserConfiguration.soundEnabled) | |
| SPU_ChangeSoundCore(SNDCORE_VITA, 735 * 4); | |
| while (execute) { | |
| for (i = 0; i < UserConfiguration.frameSkip; i++) { | |
| NDS_SkipNextFrame(); | |
| desmume_cycle(); | |
| frames++; | |
| } | |
| desmume_cycle(); | |
| calc_fps(fps_str); | |
| video_BeginDrawing(); | |
| video_DrawFrame(); | |
| vita2d_pgf_draw_text(video_font, 10, 30, RGBA8(255, 255, 255, 255),1.0f, fps_str); | |
| video_EndDrawing(); | |
| } | |
| exit: | |
| video_Exit(); | |
| sceKernelExitProcess(0); | |
| return 0; | |
| } |