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<?xml version="1.0" encoding="UTF-8"?>
<materialx version="1.36">
<xi:include href="GeomInfos.mtlx"/>
<nodedef name="ND_simplesrf_surface" type="surfaceshader" node="simplesrf">
<input name="diff_albedo" type="color3" value="0.18,0.18,0.18"/>
<input name="spec_color" type="color3" value="1,1,1"/>
<input name="roughness" type="float" value="0.3"/>
<parameter name="fresnel_exp" type="float" value="0.2"/>
</nodedef>
<nodedef name="ND_noisebump_displacement" type="displacementshader" node="noisebump">
<parameter name="bump_scale" type="float" value="0.02"/>
<parameter name="bump_ampl" type="float" value="0.015"/>
</nodedef>
<material name="material1">
<shaderref name="sr1" node="simplesrf">
<bindinput name="diff_albedo" type="color3" value="0.31, 0.14, 0.09"/>
<bindinput name="spec_color" type="color3" value="1.0, 0.99, 0.95"/>
<bindinput name="roughness" type="float" value="0.15"/>
</shaderref>
<shaderref name="sr2" node="noisebump">
<bindparam name="bump_ampl" type="float" value="0.0125"/>
</shaderref>
</material>
<material name="material2">
<shaderref name="sr3" node="simplesrf">
<bindinput name="spec_color" type="color3" value="0.7,0.7,0.7"/>
<bindinput name="roughness" type="float" value="0.1"/>
<bindparam name="fresnel_exp" type="float" value="0.3"/>
</shaderref>
</material>
</materialx>