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@mateuszJS mateuszJS commented Jul 8, 2025

Summary by CodeRabbit

  • Refactor
    • Updated the logic for point transformations and rotation handling, resulting in changes to how UI elements respond during rotation interactions. This may affect the feel and orientation of rotated elements in the interface.

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coderabbitai bot commented Jul 8, 2025

Walkthrough

The transformation logic in the UI was updated to use a new reference angle for rotation calculations, shifting from the angle between the first and second points to the angle between the first and fourth points plus 90 degrees. Related angle calculations for pointer-based rotations and default angles were also adjusted to match this new reference frame.

Changes

File(s) Change Summary
src/logic/transform_ui.zig Modified transformation and rotation logic to use a new reference angle and updated angle formulas.

Poem

In the garden of angles, a twist anew,
The fourth point called, and the matrix flew.
Ninety degrees, a bunny's hop,
Rotations now spin with a fresher crop.
With paws on the compass, the UI feels right—
Transformations dancing in the moonlight!
🐇✨


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📥 Commits

Reviewing files that changed from the base of the PR and between cb51f57 and 9ee3184.

📒 Files selected for processing (1)
  • src/logic/transform_ui.zig (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: Analyze (actions)
  • GitHub Check: Analyze (javascript-typescript)
🔇 Additional comments (3)
src/logic/transform_ui.zig (3)

122-122: Ensure consistent usage of the new reference angle.

The change from asset_angle to asset_angle_y is consistent with the new reference frame, but verify that all related calculations have been updated accordingly.

The variable name change maintains consistency with the new vertical reference angle calculation.


43-46: Rotation reference angle change is isolated and correct

Our ripgrep search across the repository found no other uses of the old horizontal-based angle calculation. The new formula (points[0].angle_to(points[3]) + std.math.pi/2) only affects src/logic/transform_ui.zig and does not impact other modules.

• Reviewed locations:
src/logic/transform_ui.zig:
asset_angle_y definition
• Subsequent transform_matrix and inverse transform logic

No further updates are required. Consider adding unit tests for mirrored X-axis rotations to validate edge cases.


115-118: Rotation calculation is correct in inverted screen coordinates
The updated formula in src/logic/transform_ui.zig

const asset_new_angle = std.math.atan2(
    asset_center.y - raw_y,
    asset_center.x - raw_x,
) - std.math.pi / 2.0;

is mathematically equivalent (mod 2π) to the previous

atan2(raw_y - asset_center.y, raw_x - asset_center.x) + π/2

and correctly accounts for the downward‐pointing Y axis in screen space. Underlying rotation behavior is already validated by the existing Matrix3x3.rotation tests in src/logic/matrix.zig. No further changes required.


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@mateuszJS mateuszJS merged commit d1ac806 into next Jul 8, 2025
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github-actions bot commented Jul 8, 2025

🎉 This PR is included in version 0.1.0-next.5 🎉

The release is available on:

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