Poïesis game in C++, with custom engine (with entity system and particle physics) using SDL - Grow, complexify, survive.
matheusportela/Poiesis
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Poïesis game Grow, complexify, survive. Authors: * Developer: Matheus Portela (10/0017959) * Artist: Henrique Porath * Musician: Sofia de Faveri. Contact: matheus.v.portela@gmail.com =============================================================================== BUILD INSTRUCTIONS: First of all, it's necessary to download and install the required libraries. Poïesis uses the following libraries: * C++ STL * SDL In Debian-based Linux distributions, these libraries can be installed by the following command: $ sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev Poïesis uses GNU Make for building the project. Simply run the following command in your command prompt: $ make The Makefile used is authored by Michael Crawford and is publicly available at: https://github.com/mbcrawfo/GenericMakefile/blob/master/cpp/Makefile =============================================================================== RUN INSTRUCTIONS: After building the project, you need to configure the game path. This can be done by updating the first line of "Configurations.cfg". The required path must point to the directory containing all game resources. Example: $PATH = /home/portela/idj/resources Finally, you can run the game with the following command in the project root directory: $ ./Poiesis
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Poïesis game in C++, with custom engine (with entity system and particle physics) using SDL - Grow, complexify, survive.