Cross product error checks are different depending on whether you pass it a UnitVector3D or a Vector3D
Jun 1, 2022 by
Vector2D.SignedAngleTo returns bad angle result (fix described)
Apr 28, 2022 by
Checking for equal input points in Plane.FromPoints() is redundant?
Nov 19, 2020 by
Rotation(yaw, pitch, roll) uses extrinsic rotations
Jul 24, 2020 by
LineSegment2D - TryIntersect - should this return the intersection of lines or line segments?
Jun 5, 2020 by
LineSegment3D.TryShortestLineTo throws when segments intersect
Dec 21, 2019 by
The same Plane but false may be returned in Equals
Aug 20, 2019 by
Matrix2D does not have Translate and other operations, only Rotation
Jul 12, 2019 by
Plane.Project(Point, UnitVector3D) does not project onto the plane.
Dec 7, 2018 by
Inconsistent / confusing behavior of Polygon2D.EnclosesPoint()
Dec 19, 2017 by
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