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Renamed structures to schematics and updated documentation.
Structures started off as simple arbitrary collections of blocks, but schematics work a whole lot better. GetRegion.py: renamed structures to schematics README: renamed structures to schematics README.schematics: added schematics documentation newore.py: renamed structures to schematics newregion.py: renamed structures to schematics newschematic.py: renamed from newstructure.py newstructure.py: renamed to newschematic.py newterrain.py: renamed structures to schematics newtile.py: renamed structures to schematics
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|+TopoMC now supports the use of MCEdit schematics in place of randomly|
|+selected terrain for certain landcover types.|
|+MCEdit is not required to use TopoMC, only to modify or replace the|
|+example schematics. It can be found at|
|+To use the schematic feature, add "--enable-schematics" to the ./GetRegion.py command.|
|+The following landcover types support schematics, and have example files:|
|+ * 21: developed/open-space "OpenSpace.schematic"|
|+ * 22: developed/low-intensity "Neighborhood.schematic"|
|+ * 23: developed/medium-intensity "School.schematic"|
|+ * 24: developed/high-intensity "Apartments.schematic"|
|+ * 25: commercial-industrial-transportation "Commercial.schematic"|
|+ * 82: crops "Farm.schematic"|
|+The example schematics demonstrate some of the capabilities of the|
|+concept. Some useful tips to keep in mind when designing schematics|
|+ * Make sure sizes are uniform and regular|
|+ Landcover types can come together like puzzle pieces. Having all|
|+ of the schematics the same size with regular road and street-light|
|+ placement helps the maintain the impression of a consistent world.|
|+ Also, larger schematics repeat less often and look better.|
|+ * Minimize the use of water|
|+ The elevation under the schematics is not flattened, so water in|
|+ schematics runs the risk of inundating local terrain.|
|+ * Do not use end stone|
|+ End stone is used by TopoMC as a placeholder for stone for terrain|
|+ generation and ore placement. Any end stone found in schematics|
|+ will be converted into stone or possibly ore by the software.|