No description or website provided.
Branch: master
Clone or download
Latest commit 6395065 Jun 20, 2018
Type Name Latest commit message Commit time
Failed to load latest commit information.
.vscode Search for all symbols or only types Dec 25, 2017
code update-deps Jun 7, 2018
fall Update m_lexer Jun 20, 2018
indxr Switch to m_lexer May 25, 2018
lang Update docs Jun 6, 2018
.gitignore new, clean extension Dec 16, 2017
Cargo.lock Update m_lexer Jun 20, 2018
Cargo.toml Remove checkpoint Jun 12, 2018
LICENSE Add MIT license Jun 25, 2017 Update docs Jun 6, 2018
justfile just Dec 19, 2017 Rename example to test Jul 22, 2017

Fall: Not Yet Another Parser Generator

This is a work in progress hobby project. If you are looking for a production ready parser generator for Rust, consider pest, lalrpop or nom. If you are looking for a production grade IDE-ready parser generator, take a look at Grammar Kit or Papa Carlo. You might also find tree-sitter to be interesting.


The ambitious goal is to create a parsing framework, suitable for tools interacting with the source code, such as editors, IDEs, refactoring tools or code formatters.

Design constraints

The syntax tree must not be abstract, it should include all the whitespace and comments and be a lossless representation of the original text.

All the languages should share the same syntax tree data structure. That is, it should be possible to write non-generic code for processing syntax of any language. It should also be possible to provide a single C API to interact with a syntax tree of any language.

Parser should be able to deal with incomplete input gracefully. It should be able to recognize syntactic constructs even if some required elements are missing and it should attempt to resynchronize input after an error.

Non goals

Parser need not guarantee that the input grammar is unambiguous.

Parser need not guarantee sane worse case performance for any grammar. Nevertheless, it is expected that most sane programming languages could be parsed efficiently.

Nice to haves

Implementing parsers should be interactive: user should see the grammar, the example input and the parse tree simultaneously.

Parsing should be incremental: changing something inside the code block should cause only the block to be reparsed.

Parsing should be fast: even with incrementally, there are certain bad cases (unclosed quote), where one has to reparse the whole input.

Code structure

Tree Model

The entry point is fall/tree/src/node/ It defines the structure of the syntax tree which roughly looks like this:

type NodeType = 32;

struct File { ... }

#[derive(Clone, Copy)]
struct Node<'f> {
    file: &'f File,

impl<'f> Node<'f'> {
    fn ty(&self) -> NodeType { ... }
    fn parent(&self) -> Node<'f> { ... }
    fn children(&self) -> impl Iterator<Item=Node<'f'>> { ... }
    fn text_range(&self) -> (usize, usize) { ... }
    fn text(&self) -> &str { ... }

The main element is a non-generic Node which is a Copy handle representing some range in the input text, together with its type (which is just an integer constant) and subranges. It is the main API that the consumers of the syntax tree would use.

While having an untyped API is needed for working with several different languages together, for each particular language a typed API is easier to work with. You can layer a typed API on top of Nodes easily, using the following pattern

struct RustFunction {
    node: Node

impl RustFunction {
    fn new(node: Node) -> RustFunction {
        assert_eq!(node.ty(), RUST_FUNCTION);
        RustFunction { node: node }

    fn name(&self) -> &str {
        let ident_child = child_of_type_exn(self.node, IDENT);

Such typed wrappers are generated automatically. See fall/tree/src/ and fall/tree/ for a generic implementation of this pattern and how it can be used to travers trees in a type-safe manner (imo, this is the most beautiful piece of code here so far:) ). It's also interesting that you can create a single typed wrapper around several node types, which allows to express an arbitrary [non-]hierarchy of node types. See AstClass for details.


By itself, fall_tree does not impose any particular way of constructing trees. It should be possible to connect it to a hand written, a generated or an external parser. Currently a specific parser generator is the main way to create trees. fall/parse contains runtime for the parser (currently, parser is mostly interpreted), and fall_/gen contains the corresponding generator, which generates a lexer, a parser and the AST. The parser is roughly a "hand-written recursive descent" plus (to be implemented) Pratt parser for expressions. Some call this style of parsing PEG.


To learn the details of the grammar spec, it's best to read the (literalish) grammar of the fall language itself Other examples are also in the lang subdirectory, look for the *.fall files.

Here are some interesting highlights of the grammar.

The <commit> specifier allows parser to recognize incomplete syntactic constructs. For example, for the

rule function {
  'fn' ident <commit> '(' fn_args ')' '->' type expr

the parser would recognize fn foo as an incomplete function, and would give the following tree:

  IDENT "foo"
  ERROR '(' expected

The <with_skip to_skip rule> function allows to skip some tokens to resynchronize input. For example, <with_skip 'fn' function> would skip the tokens (creating an error node) until the fn keyword, and then launch function parser.

The <layer cover contents> rule allows to "approximately" parse a fragment of input, which helps with error recovery and incremental and lazy reparsing. Let's look at the concrete example:

pub rule block_expr {
  '{' <layer block_body {seq_expr? {'|' seq_expr}*}> '}'

rule block_body { <rep balanced> }
rule balanced {
  '{' <commit> block_body '}'
| <not '}'>

Here, block_body parses an arbitrary sequence of tokens with the sole restriction that { and } are balanced. When parsing the innards of block_expr, the parser would first find the borders of the bock_body, and than it would parse the contents of the block_body with the more detailed {<opt seq_expr> <rep {'|' seq_expr}>}. Crucially, if the detailed rule fails, than all the remaining tokens inside the block body will be marked as an errors, but the parsing outside of the blocks will continue as usual. Moreover, if the user types anything inside the block, the parser will check if the block's borders do not change (this would be the case unless { or } is typed) and if it is the case, it will only reparse the block itself.

The test blocks allow to quickly get feedback about the current grammar. You can write something like

pub rule struct_def {
  <opt 'pub'> 'struct' <commit> ident
  '{' <layer block_body struct_field*>'}'

test r"
  struct Foo {
    a: A,
    pub b: B,

and then run cargo run --bin gen --example rust.fall to render the syntax tree of the example block. wraps this into convenient "rerender example on save" script. In the VS Code plugin, you can place cursor on the example and run a Quick Fix (Ctrl+. by default) to render the syntax tree of the test.

VS Code plugin

There is a VS Code plugin in the code director, which demonstrates how fall can be used from an editor. The plugin currently supports only the fall language itself. All features are implemented in Rust in an editor agnostic way in lang/fall/src/ It should be possible to hook up this code with any editor, by either dynamically or statically linking in the Rust crate, or by wrapping it into an RPC.

Current status

Something works :)

Using fall, I've implemented a more-or-less complete Rust parser (see lang/rust/syntax) and a library with various IDE features implemented (see lang/rust). This library is then used to implement a VS code plugin for rust (see code/rust, install by running just code-rust). Features include

  • extend selection (pressing ctrl+shift+right will expand selection precisely, covering larger syntactic structures, and not just braced blocks)
  • parse-tree based syntax highlighting
  • breadcrumbs (at the bottom of the screen, current function/impl/mod etc are shown)
  • file struture (ctrl+shift+o shows a list of symbols in files)
  • navigate to symbol (ctrl+T shows the list of symbols in the current project. This is CTAGS done right, with parser instead of regex, and with incremental update on editing. Indexing rust-lang/rust repo takes about 30 seconds, using single core).
  • rudimentary postfix templates (foo().pd$ expands to eprintln!("foo() = {:?}", foo))
  • rudimentary code-actions support (ctrl+. on a struct defintion suggests adding an impl with all generics and lifetimes filled-in)

In general the plugin is definitely unpolished, but is workable. Reliable symbol navigation, breadcrumbs and extend selection are particularly useful features! However, if you like them, just use IntelliJ Rust plugin ;)

And of course the VS code plugin for fall is implemented in fall itself. See lang/fall/syntax for parser, lang/fall/src/analysis for "brains", lang/fall/src/editor for IDE library and code/fall for the actual plugin. just code-fall installs the plugin.

Here's a screenshoot showing Rust grammar, inline test and the resulting syntax tree.

Rust grammar


At the moment, there's no clear plan and set of issues to work on, however there's a lot of interesting projects to do :)

  • Writing grammars and tests for more languages

  • Actually exposing a C-API and integrating parser with Emacs and Vim

  • Using xi-rope instead of string

  • Implementing incremental relexing

  • Improving the VS Code plugin

We use just to automate code generation tasks:

  • generate-parsers -- updates the generated parser code

  • update-test-data -- fixes expected syntax trees in tests after grammar update

  • code-rust, code-fall -- builds VS Code extension