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Joystick enumeration depends on connection order #40

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matlo opened this issue Nov 27, 2013 · 5 comments
Closed

Joystick enumeration depends on connection order #40

matlo opened this issue Nov 27, 2013 · 5 comments

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@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 23, 2011 11:05:26

In the config files for emuclient, only the id is used to identify the joystick, which is a big issue because the id only depends on the connection order.

Consider we have two different joysticks (not the same model) 'A' and 'B', and a PC with no currently plugged joystick. If 'A' is plugged first and 'B' is plugged second, then 'A' will have 0 as id, and 'B' will have '1' as id. If 'B' is plugged first and 'A' is plugged second, then 'A' will have 1 as id, and 'B' will have '0' as id.

Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=38

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 23, 2011 02:05:38

The clean way to do is to map the id to a virtual id.

Ex:

js1 = type A, id 1 => vid = 1
js2 = type B, id 2 => vid = 1
js3 = type A, id 3 => vid = 2
js3 = type C, id 4 => vid = 1
js4 = type B, id 5 => vid = 2

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 23, 2011 02:07:08

Labels: -Type-Enhancement Type-Defect

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 23, 2011 02:07:31

Summary: Joystick enumeration depends on connection order

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 24, 2011 15:00:47

Status: Fixed

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on December 19, 2011 09:14:55

Status: Verified

@matlo matlo closed this as completed Nov 27, 2013
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