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Place a table below the x-axis at location loc.
The table consists of a grid of cells.
The grid need not be rectangular and can have holes.
Cells are added by specifying their row and column.
For the purposes of positioning the cell at (0, 0) is
assumed to be at the top left and the cell at (max_row, max_col)
is assumed to be at bottom right.
You can add additional cells outside this range to have convenient
ways of positioning more interesting grids.
Author : John Gill <>
Copyright : 2004 John Gill and John Hunter
License : matplotlib license
from __future__ import (absolute_import, division, print_function,
import six
from six.moves import xrange
import warnings
from . import artist
from .artist import Artist, allow_rasterization
from .patches import Rectangle
from matplotlib import docstring
from .text import Text
from .transforms import Bbox
from matplotlib.path import Path
class Cell(Rectangle):
A cell is a Rectangle with some associated text.
PAD = 0.1 # padding between text and rectangle
def __init__(self, xy, width, height,
edgecolor='k', facecolor='w',
# Call base
Rectangle.__init__(self, xy, width=width, height=height,
edgecolor=edgecolor, facecolor=facecolor)
# Create text object
if loc is None:
loc = 'right'
self._loc = loc
self._text = Text(x=xy[0], y=xy[1], text=text,
def set_transform(self, trans):
Rectangle.set_transform(self, trans)
# the text does not get the transform!
self.stale = True
def set_figure(self, fig):
Rectangle.set_figure(self, fig)
def get_text(self):
'Return the cell Text intance'
return self._text
def set_fontsize(self, size):
self.stale = True
def get_fontsize(self):
'Return the cell fontsize'
return self._text.get_fontsize()
def auto_set_font_size(self, renderer):
""" Shrink font size until text fits. """
fontsize = self.get_fontsize()
required = self.get_required_width(renderer)
while fontsize > 1 and required > self.get_width():
fontsize -= 1
required = self.get_required_width(renderer)
return fontsize
def draw(self, renderer):
if not self.get_visible():
# draw the rectangle
Rectangle.draw(self, renderer)
# position the text
self.stale = False
def _set_text_position(self, renderer):
""" Set text up so it draws in the right place.
Currently support 'left', 'center' and 'right'
bbox = self.get_window_extent(renderer)
l, b, w, h = bbox.bounds
# draw in center vertically
y = b + (h / 2.0)
# now position horizontally
if self._loc == 'center':
x = l + (w / 2.0)
elif self._loc == 'left':
x = l + (w * self.PAD)
x = l + (w * (1.0 - self.PAD))
self._text.set_position((x, y))
def get_text_bounds(self, renderer):
""" Get text bounds in axes co-ordinates. """
bbox = self._text.get_window_extent(renderer)
bboxa = bbox.inverse_transformed(self.get_data_transform())
return bboxa.bounds
def get_required_width(self, renderer):
""" Get width required for this cell. """
l, b, w, h = self.get_text_bounds(renderer)
return w * (1.0 + (2.0 * self.PAD))
def set_text_props(self, **kwargs):
'update the text properties with kwargs'
self.stale = True
class CustomCell(Cell):
A subclass of Cell where the sides may be visibly toggled.
_edges = 'BRTL'
_edge_aliases = {'open': '',
'closed': _edges, # default
'horizontal': 'BT',
'vertical': 'RL'
def __init__(self, *args, **kwargs):
visible_edges = kwargs.pop('visible_edges')
Cell.__init__(self, *args, **kwargs)
self.visible_edges = visible_edges
def visible_edges(self):
return self._visible_edges
def visible_edges(self, value):
if value is None:
self._visible_edges = self._edges
elif value in self._edge_aliases:
self._visible_edges = self._edge_aliases[value]
for edge in value:
if edge not in self._edges:
msg = ('Invalid edge param {0}, must only be one of'
' {1} or string of {2}.').format(
", ".join(self._edge_aliases),
", ".join(self._edges),
raise ValueError(msg)
self._visible_edges = value
self.stale = True
def get_path(self):
'Return a path where the edges specificed by _visible_edges are drawn'
codes = [Path.MOVETO]
for edge in self._edges:
if edge in self._visible_edges:
if Path.MOVETO not in codes[1:]: # All sides are visible
codes[-1] = Path.CLOSEPOLY
return Path(
[[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0], [0.0, 0.0]],
class Table(Artist):
Create a table of cells.
Table can have (optional) row and column headers.
Each entry in the table can be either text or patches.
Column widths and row heights for the table can be specified.
Return value is a sequence of text, line and patch instances that make
up the table
codes = {'best': 0,
'upper right': 1, # default
'upper left': 2,
'lower left': 3,
'lower right': 4,
'center left': 5,
'center right': 6,
'lower center': 7,
'upper center': 8,
'center': 9,
'top right': 10,
'top left': 11,
'bottom left': 12,
'bottom right': 13,
'right': 14,
'left': 15,
'top': 16,
'bottom': 17,
AXESPAD = 0.02 # the border between the axes and table edge
def __init__(self, ax, loc=None, bbox=None, **kwargs):
if isinstance(loc, six.string_types) and loc not in
warnings.warn('Unrecognized location %s. Falling back on '
'bottom; valid locations are\n%s\t' %
(loc, '\n\t'.join(
loc = 'bottom'
if isinstance(loc, six.string_types):
loc =, 1)
self._axes = ax
self._loc = loc
self._bbox = bbox
# use axes coords
self._texts = []
self._cells = {}
self._edges = None
self._autoRows = []
self._autoColumns = []
self._autoFontsize = True
def add_cell(self, row, col, *args, **kwargs):
""" Add a cell to the table. """
xy = (0, 0)
cell = CustomCell(xy, visible_edges=self.edges, *args, **kwargs)
self._cells[row, col] = cell
self.stale = True
def edges(self):
return self._edges
def edges(self, value):
self._edges = value
self.stale = True
def _approx_text_height(self):
return (self.FONTSIZE / 72.0 * self.figure.dpi /
self._axes.bbox.height * 1.2)
def draw(self, renderer):
# Need a renderer to do hit tests on mouseevent; assume the last one
# will do
if renderer is None:
renderer = self.figure._cachedRenderer
if renderer is None:
raise RuntimeError('No renderer defined')
if not self.get_visible():
for key in sorted(self._cells):
self.stale = False
def _get_grid_bbox(self, renderer):
"""Get a bbox, in axes co-ordinates for the cells.
Only include those in the range (0,0) to (maxRow, maxCol)"""
boxes = [cell.get_window_extent(renderer)
for (row, col), cell in six.iteritems(self._cells)
if row >= 0 and col >= 0]
bbox = Bbox.union(boxes)
return bbox.inverse_transformed(self.get_transform())
def contains(self, mouseevent):
"""Test whether the mouse event occurred in the table.
Returns T/F, {}
if callable(self._contains):
return self._contains(self, mouseevent)
# TODO: Return index of the cell containing the cursor so that the user
# doesn't have to bind to each one individually.
renderer = self.figure._cachedRenderer
if renderer is not None:
boxes = [cell.get_window_extent(renderer)
for (row, col), cell in six.iteritems(self._cells)
if row >= 0 and col >= 0]
bbox = Bbox.union(boxes)
return bbox.contains(mouseevent.x, mouseevent.y), {}
return False, {}
def get_children(self):
'Return the Artists contained by the table'
return list(six.itervalues(self._cells))
get_child_artists = get_children # backward compatibility
def get_window_extent(self, renderer):
'Return the bounding box of the table in window coords'
boxes = [cell.get_window_extent(renderer)
for cell in six.itervalues(self._cells)]
return Bbox.union(boxes)
def _do_cell_alignment(self):
""" Calculate row heights and column widths.
Position cells accordingly.
# Calculate row/column widths
widths = {}
heights = {}
for (row, col), cell in six.iteritems(self._cells):
height = heights.setdefault(row, 0.0)
heights[row] = max(height, cell.get_height())
width = widths.setdefault(col, 0.0)
widths[col] = max(width, cell.get_width())
# work out left position for each column
xpos = 0
lefts = {}
for col in sorted(widths):
lefts[col] = xpos
xpos += widths[col]
ypos = 0
bottoms = {}
for row in sorted(heights, reverse=True):
bottoms[row] = ypos
ypos += heights[row]
# set cell positions
for (row, col), cell in six.iteritems(self._cells):
def auto_set_column_width(self, col):
""" Given column indexs in either List, Tuple or int. Will be able to
automatically set the columns into optimal sizes.
Here is the example of the input, which triger automatic adjustment on
columns to optimal size by given index numbers.
-1: the row labling
0: the 1st column
1: the 2nd column
col(List): list of indexs
col(Tuple): tuple of indexs
col(int): index integer
# check for col possibility on iteration
except (TypeError, AttributeError):
for cell in col:
self.stale = True
def _auto_set_column_width(self, col, renderer):
""" Automagically set width for column.
cells = [key for key in self._cells if key[1] == col]
# find max width
width = 0
for cell in cells:
c = self._cells[cell]
width = max(c.get_required_width(renderer), width)
# Now set the widths
for cell in cells:
def auto_set_font_size(self, value=True):
""" Automatically set font size. """
self._autoFontsize = value
self.stale = True
def _auto_set_font_size(self, renderer):
if len(self._cells) == 0:
fontsize = list(six.itervalues(self._cells))[0].get_fontsize()
cells = []
for key, cell in six.iteritems(self._cells):
# ignore auto-sized columns
if key[1] in self._autoColumns:
size = cell.auto_set_font_size(renderer)
fontsize = min(fontsize, size)
# now set all fontsizes equal
for cell in six.itervalues(self._cells):
def scale(self, xscale, yscale):
""" Scale column widths by xscale and row heights by yscale. """
for c in six.itervalues(self._cells):
c.set_width(c.get_width() * xscale)
c.set_height(c.get_height() * yscale)
def set_fontsize(self, size):
Set the fontsize of the cell text
ACCEPTS: a float in points
for cell in six.itervalues(self._cells):
self.stale = True
def _offset(self, ox, oy):
'Move all the artists by ox,oy (axes coords)'
for c in six.itervalues(self._cells):
x, y = c.get_x(), c.get_y()
c.set_x(x + ox)
c.set_y(y + oy)
def _update_positions(self, renderer):
# called from renderer to allow more precise estimates of
# widths and heights with get_window_extent
# Do any auto width setting
for col in self._autoColumns:
self._auto_set_column_width(col, renderer)
if self._autoFontsize:
# Align all the cells
bbox = self._get_grid_bbox(renderer)
l, b, w, h = bbox.bounds
if self._bbox is not None:
# Position according to bbox
rl, rb, rw, rh = self._bbox
self.scale(rw / w, rh / h)
ox = rl - l
oy = rb - b
# Position using loc
TR, TL, BL, BR, R, L, T, B) = xrange(len(
# defaults for center
ox = (0.5 - w / 2) - l
oy = (0.5 - h / 2) - b
if self._loc in (UL, LL, CL): # left
ox = self.AXESPAD - l
if self._loc in (BEST, UR, LR, R, CR): # right
ox = 1 - (l + w + self.AXESPAD)
if self._loc in (BEST, UR, UL, UC): # upper
oy = 1 - (b + h + self.AXESPAD)
if self._loc in (LL, LR, LC): # lower
oy = self.AXESPAD - b
if self._loc in (LC, UC, C): # center x
ox = (0.5 - w / 2) - l
if self._loc in (CL, CR, C): # center y
oy = (0.5 - h / 2) - b
if self._loc in (TL, BL, L): # out left
ox = - (l + w)
if self._loc in (TR, BR, R): # out right
ox = 1.0 - l
if self._loc in (TR, TL, T): # out top
oy = 1.0 - b
if self._loc in (BL, BR, B): # out bottom
oy = - (b + h)
self._offset(ox, oy)
def get_celld(self):
'return a dict of cells in the table'
return self._cells
def table(ax,
cellText=None, cellColours=None,
cellLoc='right', colWidths=None,
rowLabels=None, rowColours=None, rowLoc='left',
colLabels=None, colColours=None, colLoc='center',
loc='bottom', bbox=None, edges='closed',
TABLE(cellText=None, cellColours=None,
cellLoc='right', colWidths=None,
rowLabels=None, rowColours=None, rowLoc='left',
colLabels=None, colColours=None, colLoc='center',
loc='bottom', bbox=None, edges='closed')
Factory function to generate a Table instance.
Thanks to John Gill for providing the class and table.
if cellColours is None and cellText is None:
raise ValueError('At least one argument from "cellColours" or '
'"cellText" must be provided to create a table.')
# Check we have some cellText
if cellText is None:
# assume just colours are needed
rows = len(cellColours)
cols = len(cellColours[0])
cellText = [[''] * cols] * rows
rows = len(cellText)
cols = len(cellText[0])
for row in cellText:
if len(row) != cols:
msg = "Each row in 'cellText' must have {0} columns"
raise ValueError(msg.format(cols))
if cellColours is not None:
if len(cellColours) != rows:
raise ValueError("'cellColours' must have {0} rows".format(rows))
for row in cellColours:
if len(row) != cols:
msg = "Each row in 'cellColours' must have {0} columns"
raise ValueError(msg.format(cols))
cellColours = ['w' * cols] * rows
# Set colwidths if not given
if colWidths is None:
colWidths = [1.0 / cols] * cols
# Fill in missing information for column
# and row labels
rowLabelWidth = 0
if rowLabels is None:
if rowColours is not None:
rowLabels = [''] * rows
rowLabelWidth = colWidths[0]
elif rowColours is None:
rowColours = 'w' * rows
if rowLabels is not None:
if len(rowLabels) != rows:
raise ValueError("'rowLabels' must be of length {0}".format(rows))
# If we have column labels, need to shift
# the text and colour arrays down 1 row
offset = 1
if colLabels is None:
if colColours is not None:
colLabels = [''] * cols
offset = 0
elif colColours is None:
colColours = 'w' * cols
# Set up cell colours if not given
if cellColours is None:
cellColours = ['w' * cols] * rows
# Now create the table
table = Table(ax, loc, bbox, **kwargs)
table.edges = edges
height = table._approx_text_height()
# Add the cells
for row in xrange(rows):
for col in xrange(cols):
table.add_cell(row + offset, col,
width=colWidths[col], height=height,
# Do column labels
if colLabels is not None:
for col in xrange(cols):
table.add_cell(0, col,
width=colWidths[col], height=height,
text=colLabels[col], facecolor=colColours[col],
# Do row labels
if rowLabels is not None:
for row in xrange(rows):
table.add_cell(row + offset, -1,
width=rowLabelWidth or 1e-15, height=height,
text=rowLabels[row], facecolor=rowColours[row],
if rowLabelWidth == 0:
return table