Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[WIP] MSC3815: 3D Worlds #3815

Draft
wants to merge 6 commits into
base: main
Choose a base branch
from

Conversation

robertlong
Copy link
Contributor

@robertlong robertlong commented May 13, 2022

This is a draft spec for specifying Third Room's 3D environments and avatars. It may very well end up in a vendor specification. The spec is still under heavy development and not ready for review.

Rendered

@robertlong robertlong changed the title [WIP] 3D Worlds [WIP] MSC3815 3D Worlds May 13, 2022
@robertlong robertlong changed the title [WIP] MSC3815 3D Worlds [WIP] MSC3815: 3D Worlds May 13, 2022
@robertlong robertlong marked this pull request as draft May 13, 2022 04:06
@turt2live turt2live added proposal A matrix spec change proposal kind:feature MSC for not-core and not-maintenance stuff client-server Client-Server API needs-implementation This MSC does not have a qualifying implementation for the SCT to review. The MSC cannot enter FCP. labels May 13, 2022

```json
{
"type": "m.world",
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

what's the state key? presumably we should be able to support multiple GLBs per world in order to represent the compose hierarchy?

Copy link
Contributor Author

@robertlong robertlong May 16, 2022

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'd imagine glTF composition will likely happen within the glTF itself. This allows us to reference and parent glTF scenes to nodes, override properties, and more. That'll be dependent on a glTF spec proposal. I think that's more desirable than just trying to merge multiple glTFs into one scene and allows us to hopefully eventually specify this within the correct standards body.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

kk. if you compose like that, will the GLTFs (or GLB) binary diff nicely against each other?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
client-server Client-Server API kind:feature MSC for not-core and not-maintenance stuff needs-implementation This MSC does not have a qualifying implementation for the SCT to review. The MSC cannot enter FCP. proposal A matrix spec change proposal
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants