diff --git a/synapse/federation/sender/per_destination_queue.py b/synapse/federation/sender/per_destination_queue.py index ffc9d95ee703..9bfa0bb75797 100644 --- a/synapse/federation/sender/per_destination_queue.py +++ b/synapse/federation/sender/per_destination_queue.py @@ -509,6 +509,17 @@ async def _catch_up_transmission_loop(self) -> None: # servers, but the remote will correctly deduplicate them and # handle it only once. + # TEMPORARY HACK: the loop body below can block during partial state + # resyncs. This is bad---other, fully joined rooms have their federation + # sending nobbled. As a stopgap, ignore partial state rooms here. + # Any queued messages in rooms that we skip won't be sent to this + # destination; they'll wait for us to send a new event in the room. + if await self._store.is_partial_state_room(pdu.room_id): + logger.warning( + "SKIPPING CATCHUP FOR PARTIAL STATE ROOM: %s", pdu.room_id + ) + continue + # Step 1, fetch the current extremities extrems = await self._store.get_prev_events_for_room(pdu.room_id)