Permalink
Cannot retrieve contributors at this time
Fetching contributors…

//combined projection and view matrix | |
uniform mat4 u_projView; | |
//"in" attributes from our SpriteBatch | |
attribute vec2 Position; | |
attribute vec2 TexCoord; | |
attribute vec4 Color; | |
//"out" varyings to our fragment shader | |
varying vec4 vColor; | |
varying vec2 vTexCoord; | |
void main() { | |
vColor = Color; | |
vTexCoord = TexCoord; | |
gl_Position = u_projView * vec4(Position, 0.0, 1.0); | |
} |