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|@@ -1,4 +1,4 @@|
|-_lwjgl-basics_ is a minimal shader-based library for 2D sprite games. It provides essential utilities for handling textures, shaders, and sprite rendering.|
|+_lwjgl-basics_ is a minimal shader-based library for 2D LWJGL sprite games. It provides essential utilities for handling textures, shaders, and sprite rendering.|
|For a large game project, a platform like [LibGDX](http://libgdx.badlogicgames.com/) may be more suitable.|
|@@ -9,6 +9,19 @@ The [source code](https://github.com/mattdesl/lwjgl-basics) is hosted on GitHub.|
|The Wiki also hosts various OpenGL and GLSL tutorials:|
|+### Installing the API|
|+The best way to install the API is to use Eclipse and EGit (or another IDE with Git support) to pull the most recent source code. Included in the `lib` and `native` folder is a distribution of LWJGL 2.8.5, as well as an Eclipse project with class path set up for you. You can download newer versions of LWJGL from their [downloads page](http://lwjgl.org/download.php).|
|+Alternatively, you can download the full library as a ZIP:|
|+Then, simply open the Eclipse project to start testing. Ensure your LWJGL JARs and natives have been set correctly in [Eclipse](http://www.lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_Eclipse), [NetBeans](http://www.lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans) or [IntelliJ](http://www.lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_IntelliJ_IDEA), and include lwjgl-basics as a class library. lwjgl-basics also uses PNGDecoder.jar as a dependency, which can be downloaded [here](http://twl.l33tlabs.org/textureloader/).|
|+See the [tests](https://github.com/mattdesl/lwjgl-basics/tree/master/test/mdesl/test) package to get started with some basic examples.|
|- PNG decoder by Matthias Mann|