Blender Template: Normal Map Pass
Renders the scene as a tangent-space normal map pass.
- If you're using a different coordinate system, adjust the colors and positions of your hemi lights as necessary.
- Use the "WhiteNormalMaterial" on your objects to ensure proper illumination.
- Ensure your objects are centered correctly, for e.g. xyz=(0, 0, 0).
- Use ortho projection (
Numpad 5) and front (
Numpad 1), then
Ctrl + Alt + Numpad 0to set the camera to that view.
- In order to render correctly, the template uses
Noneas the Display Device and
Rawfor Color Space (in
Scene > Color Management).
Idea from Roy Schulz:
Project by Matt DesLauriers (davedes). More details to come in a later article: