• start » LibGDX Meshes » Lesson 1
  • Batching Triangles
  • Vert & Frag Shaders
  • Mesh Creation
  • Pushing Vertex Data
  • Rendering The Triangle Batch
  • Using the Batch
  • Optimization: Packed Color Data
  • Prototyping with ImmediateModeRenderer
  • Setting up the renderer
  • Custom Shaders with ImmediateModeRenderer
  • GLES10 Support