• start » Shaders » Lesson 5: Blurs
  • Setup
  • Fragment Shader
  • One vs. Two Passes
  • Rendering Process
  • 1. Render The Scene to FBO A
  • 2. Horizontal Blur to FBO B
  • 3. Vertical Blur to Screen
  • Bloom
  • Optimizations & Performance
  • OpenGL ES and Low-End Hardware
  • Lesson 6...
  • Other APIs