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Javascript Game MicroFramework.

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README.md

Mibbu

First Javascript Game MicroFramework

Mibbu gives you everything you need for fast prototyping your Javascript game in just 4.35KB of code. Games created with Mibbu can be displayed using Canvas or DOM mode (you can change it with one single function, or use feature detection to use DOM where it is n canvas, like in IE family).

Documentation

Features of Mibbu

  • Rendering game using both - Canvas or DOM
  • Animation of the sprites
  • Collisions detection with collision zones
  • Simple background manager
  • Callbacks after given number of frames
  • Check example for more

Change Log

2011 05 09 - v0.1.1/atilla (4.45 KB, gzip: 1.83 KB)

  • Array#indexOf fix by killdream
  • Proper declaration of MB_mainCanvasStyle variable

2011 05 05 - v0.1/odoacer (4.35 KB, gzip: 1.81 KB)

  • First release

License

The MIT License

Copyright (c) 2011 Michal Budzynski. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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